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AI Tools Used
Claude Code (Claude by Anthropic) wrote all the game code: raycaster engine, procedural lighting and flame, combat, maze generation, UI, Web Audio sound, balance bot and QA scripts. OpenAI image generation via Codex made the art: monsters, items, skill icons, hero, merchant, camp, stairs and chests. Human: idea, direction and playtesting.
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Comments
The intro paintings and the torch-lit dungeons really set the mood. I love that the torch is both your light and your clock: every step burns fuel, so you're always weighing how far to push. That's a great take on the theme. The turn-based fights felt nice and classic, and coming back to the guild town between descents gives it that old-school dungeon crawler loop. With 101 monsters in the bestiary, a skill tree and crafting, there's a surprising amount here for a jam game. Great atmosphere, and good luck in the jam!
Сразу узнаю соотечественника по искренней мегаломании - построить гигантскую игру вокруг идеи факела, да еще со всеми классическими элементами жанра и таким-то ламповым душевным стилем. Играю, очень нравится. Понимаю, сколько за этим фантазии и любви :)
Если будет время - поиграйте, пожалуйста ,и в мою. игру выставленную на этот джем - /jam/ai-jam-5/rate/5176289 (просто фантазия на тему старых добрых леммингов)
Из мелочей отметил бы разве что
- вот бы добыча что на полу, сразу бы отображалась отдельной менюшкой, когда открыт рюкзак :)
- и вот бы карта была по центру снизу, чтобы глаз не косил в левый верхний угол - все равно ориентируешься по ней, а хочется смотреть не только на карту но и на само довольно симпатичное окружение
Although I'm not really get used to this kind of gameplay, but the visuals are surely attractive, nicely done!
Really like the pixelated artstyle of this one! I think the controls can be improved for desktop users, as it seems to be optimised for mobile.
I haven't played dungeon crawlers in awhile so it is a refreshing entry! I think what could help is to add some lore to flesh out the atmosphere of this game further. Hope to see more from you. Nice work!
I liked the design and style of the monsters, and I really liked the game’s style.
Thanks for playing AI WORMS and for the kind words! Gutterflame is great fun: I loved the way the evil things transform, that was a really cool touch, and the music sets the mood well. Using the torch as both your light and your clock is a clever take on the theme. Nice work!
i like the details in the graphics.
Doom / Diablo concept, interesting:) I did enjoy playing it:)
Thanks for playing Poop Sponge and for the honest note, it pushed me to add tips to the first levels! Gutterflame has such a strong mood: the pixel-art intro with the gates rising from the deep, then Floor 1 with "The light catches old stones." I love that every step burns the torch, watching it tick down from 150 makes the dungeon tense right away. The on-screen arrows and the minimap made it easy to start. I only had time for a short first dive, but the torch-or-loot backpack idea makes me want to go deeper. Great work!
Thank you, it's a pleasure.
definitely better than mine.👍
Thanks