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How does your game follow the theme?
The treasure hunt has three steps: find the brass key, unlock the sunken vault, and bring its chest home before your air runs out. Each move or wait changes the tide, opening and closing the cyan and violet seals. Optional pearls tempt the diver to take a longer route. Across three expeditions, careful planning brings the treasure home.
What is at least one brainCloud feature your game uses?
Leaderboards: a separate all-time, keep-best board for each expedition. Anonymous authentication creates and resumes each diver.
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Comments
I beat all the levels. The tides idea is interesting and the goal of the game is easy to understand. Look n feel is clean and professional. I think more levels would help explore the design space. Maybe a different way of showing the tide effect would make the transient impassability of tide squares a bit more intuitive.
The tide really had me considering every move! I wish the game had explored more variations on its mechanics.
Great puzzle concept. but there is no way for me to see the leaderboard? Maybe I'm missing a button somewhere to show it. Thanks!