I liked the overall presentation. The aiming mechanics and modifiers were solid.
However, I found the tutorial too long and overloaded with information. I think most of the mechanics could have been introduced gradually while playing instead of requiring so much reading upfront.
The oracle cards were especially confusing. After reading the description, I understand they're based on historical divinations from Admiral Yi's war diary, which is actually an interesting concept. But while playing, I couldn't tell whether these cards affected the gameplay or were simply there to provide historical context.
I think the connection between the historical elements and the actual gameplay needs to be clearer.
The concept is elegant, but it still needs refinement to become genuinely fun. I spent too much time reading and trying to understand everything instead of enjoying the experience. A shorter, more interactive tutorial and better integration of the historical elements into the gameplay would make a big difference.