That is precisely the issue I struggled with the most while developing this game. Connecting the game to divination, especially with authentic historical backgrounds, made it even more complex.
After much deliberation, I divided the game into two parts: "Mindful Voyage" and "Focused Voyage." I hoped that players who value the meaning of the divination could reflect on their day and ponder solutions through the "Reflection Voyage," while those who focus on the gameplay could enjoy the experience via the "Focused Voyage."
Also, when trying to explain the game in detail, I worried that Admiral Yi Sun-sin is not widely known in the Western world. As a result, the current state is somewhat of a compromise, which might look a bit ambiguous.
However, I will ponder your valuable feedback more deeply and look for ways to improve. I would greatly appreciate it if you could share your thoughts again after playing more. In my experience, when writing or creating something, you often become so familiar with it that typos, errors, and other issues simply become invisible to your own eyes.
Also, none of the people around me play games—perhaps due to my age group. Because of that, I haven't been able to receive any feedback or critique about this game.
Given that situation, the feedback you provided is extraordinarily valuable.
Thank you very much.