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Thank you for playing! Glad the steering felt smooth — no tail to crash into was a deliberate choice 🦆 You're right that one stage limits replay; right now it's a single run with upgrades, so adding new stages with different obstacles is high on my post-jam list. Thanks too for the kind reply on ODDSTEP — looking forward to the manual-dance update!

I think adding more obstacles alone might not improve replayability that much if they all just reduce the number of ducks. From the player's perspective, they'd mostly feel like different sprites doing the same thing.

It might be more interesting if obstacles had different behaviors. For example, red cars could drive recklessly, while cars of another color might slow down or yield to the ducks. That way, players would have to react differently instead of just avoiding everything in the same way.

That's a great point, thank you! You're right that new sprites doing the same thing wouldn't add much. A reckless red car versus one that slows down or yields would make you read each obstacle instead of dodging everything the same way. I'm writing that down for the post-jam update. Thanks for coming back with more thoughts!