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Haha, I love the idea of robbing adventurers graves and then having to deal with the consequences at night. The day and night cycle sounds like a really fun way to build tension.

Did u come up with the grave robbing idea first, or did the whole survival mechanic inspire it?

It was aroud the idea of the day night cycle. The idea for the spirits to come out came after i had that locked in. 


I wanted to make a rougelike that change the more you progresses. Im a big Diablo 3 fan so the realm keepers were inspired by those boss battles. Ended up making it bullet-hell adjacent. 

Thats a really interesting way to approach the game! I like how the day and night cycle shaped the rest of the mechanics, and the Diablo 3 inspiration makes the evolving boss encounters even more interesting. btw do u plan to introduce more unique boss fights as players progress?

I really liked makinf the game and am working on a update to turn it into a commerical project. 


New classes

New Unlocks

New Monsters

New Gamemode 

That's exciting news! Turning the game into a commercial project with new classes, unlocks, monsters and game modes sounds like a great direction to take it.
btw, u are making me even more interested in the game with every detail u share! I would love to hear more about the creative process and discuss the game a little further, but going back and forth in comments can get a bit difficult. Do u happen to have Discord or somewhere else where we could chat?