Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Congratulations on the full release!

Adding two new endings and improving the instructions based on player feedback are such nice additions. It's great to see how much the game has grown since the original demo.

but on the other hand I am curious, was there a particular ending u found more difficult to work on than the other?

thank you so much for your words!
and to answer your question, both endings were so hard that i spent more time on them than the main game but I am satisfied with the result, so it is fine!

and well spoilers,
Refuse ending was harder because its track was little complex to me given my beginner level of music composition, and there is a specific art there that took me significant amount of time too.

well i hope that answers your question.

Ohh, I can imagine how much work that must have taken, especially with the music composition and artwork being outside ur comfort zone. It's great that you're happy with how both endings turned out! I'm curious, did working on the endings teach u anything that you'd like to apply to ur next project?

Yes, it taught me a very important lesson about scoping!

it is really hard to differentiate features that are a scope creep or not!

During my early development, i really should have scoped the game from beginning and act according to it! but i was so focused on ensuring the game felt new that i didn't differentiate "scoping well with less features while improving the game" and "adding many new features to make sure it felt unique"

so, in mid development, i just kept adding details and features to the game when i could have focused in much more important aspects, but the result is atleast fine, so thats it!

I think that's a really valuable lesson to take away from a first project, especially when u have so many creative ideas you want to explore.
btw, u are making me even more interested in the game with every detail u share! I would love to hear more about the creative process and discuss the game a little further, but going back and forth in comments can get a bit difficult. Do u happen to have Discord or somewhere else where we could chat?