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He had a lot of stories, but most of them were funny or showed how the country’s former communist regime failed to teach soldiers how to shoot, yet taught them how to use a shovel or plant potatoes. Some real experiences that influenced the game’s atmosphere include the exhaustion and isolation that can make you see or hear things that aren’t there and leave you feeling paranoid about everything. He had another story that I might turn into a game if I have the time and can come up with some ideas.

That's really interesting! I think the exhaustion and isolation aspect adds a lot to the horror, especially when ordinary things start feeling unsettling.

btw, u are making me even more interested in the game with every detail u share! I would love to hear more about the creative process and discuss the game a little further, but going back and forth in comments can get a bit difficult. Do u happen to have Discord or somewhere else where we could chat?

k3n23_61844

shooting u a req!