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Thanks, that means a lot.

A few I didn’t get to:

A twin block — move one and its pair moves the same way somewhere else on the map. You could never spend a stone without paying for it twice.

A melting block — it dissolves a few seconds after you put it down. A bridge you only get to use once, right now.

And making support global: every stone falls when what’s under it goes, not just the loose ones. That one probably turns it into a different game, which is why I left it alone.

I really like the twin block idea, especially having to think twice before using a stone because its pair moves too. The melting block sounds interesting too, 
btw, u are making me even more interested in the game with every detail u share! I would love to hear more about the creative process and discuss the game a little further, but going back and forth in comments can get a bit difficult. Do u happen to have Discord or somewhere else where we could chat?