Maybe there could be just a little more clarity, but the basic idea makes sense and the presentation is very nice. Also I like being able to let the years pass without worry, but perhaps I shouldn't. And I like that it's basically a sandbox puzzle.
Question: How do you get '90%' pressed etc.? The % has to do with... apples left of the variety at wassail time, versus the numbers /30 are the total amount harvested up to a point that isn't necessarily press time, or that it's the total number harvested in the year (but then they sold or rotted or something)? How do you press, or do you just provide the opportunity to do so by providing apples? And does it matter if your apple types are unbalanced, so long as you have enough of each type at wassail, or no?
Also, since you are not directly involved in selling, it's easy to let the 'fruit produced, fruit sold' tab kind of slip out of notice.
I think in the early stages I was slightly uncertain about how trees on the map were represented, but not really.