Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is quite ornate. I played in safe mode a bit, mixing a drink, stumbling around picking things up and (though I haven't a clue why) attacking patrons (bad guys? zombies? I didn't ask questions). It seems like the engine is robust and the movement is smooth. The game didn't seem to teach me to use space bar to attack, or if it did I didn't notice it, but I figured that out quickly enough.  It was quick enough to teach me how to interact with other things.

I suppose the main dev advice I have is to try to implement a  facing parameter. The act of movement should turn the sprite in a direction, and attacks should be directional. Other than that, this game has humor, a rules engine worth attention, and a very easy onboarding path. I hope it does great!

Thank you for your attention and feedback. Just regarding the final part of your comment, I’d appreciate it if you could explain your meaning in more detail.

(+1)

I can try. As I move to character through the game, it seemed the character was always facing to the right, instead of turning as a result of movement. And as I used spacebar to attack, it seemed the character always attacked to the right and slightly downward, instead of attacking in the direction it was moving.