Play game
Dusk Raider's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does your game interpret and use the Theme / Halloween?
Nigh time occurs and monsters come out. Rob graves during the day for loot, fight off the angry undead at night.
Game Engine?
Godot
Game Engine / Tools (Other)?
Audacity and aseprite
Graphics & Audio: What did you create or use?
Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)
Assets (e.g. free or purchased assets used in the game)
Have you participated in a game jam before this one?
Yes
Roughly how much time did you spend developing? (in hours)
24ish total
Leave a comment
Log in with itch.io to leave a comment.


Comments
I like that every grave you rob during the day can come back to bite you at night. A little warning before you dig would make that “okay, just one more grave” decision even better.
If you get a chance to try our jam game too, we’d love to hear what you think and would really appreciate a rating!
I had a good time with this. Splitting the survivors-style gameplay into daytime preparation and nighttime combat gave it a nice rhythm. Robbing graves, finding chests, and deciding how to spend my coins gave me something useful to work toward before the next fight.
I played as the Warrior and Axe Thrower, and both felt well-balanced for the encounters. I liked being able to extend the Warrior’s frontal attack with range upgrades. The Axe Thrower’s reach gave me a different way to approach the boss, since I could kite the smaller enemies and keep aiming throws toward it while moving around the fight.
The progression worked well for me too. Between buying upgrades and keys at the shop and choosing from the three-option upgrades during combat, there were several ways to improve my character. The increasing number of enemies kept the nights challenging, and the combat itself felt solid.
I also appreciated the indicators for the boss and the shop. Being able to keep track of both from a distance was helpful when moving around such a large map, especially while trying to manage the enemies around me.
The grave-robbing setup fits the day/night structure well. Gathering resources during the day and then dealing with the dead at night gives the preparation phase a clear purpose and makes good use of the theme.
The main issue I ran into was performance in the browser. Later nights slowed down quite a bit as more enemies and activity filled the map. That became frustrating during the busier fights, when I was trying to keep moving around the crowd and maintain my attacks on the boss.
I’d really appreciate improvements to performance in those later nights, and I’d also like the option of a downloadable Windows build. The combat and progression were engaging enough that I wanted those larger encounters to feel as smooth as the earlier ones.
i thought id have time for one more grave and then spent dusk racing back with 38 coins i couldnt use. that little gamble is why the day works for me and the coins spilling out onto the ground make it hard to leave any behind. id keep the shop at spawn but make its arrow turn amber when theres barely enough time to get back at walking speed. i like that the clock stops while youre buying so a warning would keep the pressure where its fun.
someone mentioned the mage feeling easier and i got to see why on night one. i could fire bolts into the pack while moving off the wardens orange circles but with the warrior i had to close in and lost health fast even with the bigger health pool. a short step forward on the sword swing or a longer recovery after the wardens big attack would give melee a real window to get in and out. the blue storm circles on night two are a nice way to show the boss has changed and id give each one a distinct pattern too so its clear even if the colors look similar on some screens.
if you have another run in you id love one on purr or treat: the midnight reef. a rating and whatever youd tweak first would be super useful.
Hey, as others have said the game loop was fun.
I played it once as a wizard and a couple times as a fighter - the wizard is a lot better, especially if you can stack the split shot one you just do so much more damage.
I'm not sure if the fighter has a split shot style upgrade, I'm pretty sure it just made the wave longer. I found it very hard to beat any bosses you took too much damage in close and didn't do enough damage. The wizard just nukes them.
The other feedback I have is around the day/night cycle - and the shop placement.
* Time is short, most of the time (on the last boss of a zone it ends as soon as you kill the boss) - this kind of led to weird behavior, I was intentionally not killing the boss to get more xp.
* only having a central shop means you have to work around the center if you want to be able to come back for keys, curse removal, spending gold - you get weird behavior here too - couple options you can have the map loop around so if you go far enough one way it just brings you back; you can have other shops out there to discover, or if the working outward from the center is the behavior you want to drive that's fine.
* you only have 30 seconds at night so if the boss isn't immediately obvious you can easily run out of time to beat them.

Game froze here when I defeated the boss:
You created a Fun loop. Digging graves for money was a funny idea. Good job with your Entry.
I liked very much the day night cycle mechanism, that fits well into the theme ! At one point I've been wondering if the map is infinite so I've been walking all day long and all night long in the same direction, it seemed to be indeed infinite... I regretted that experience when I found out I had to walk back to the portal haha
It was fun, maybe the day mechanism could have more variety than just looting some graves but that doesn't matter too much because days are short enough
The day and night cycle landed well, with a Warrior starting Day 01 in Mossgrave, a timer counting to nightfall, and then spirits attacking at night while a Wailing Warden boss bar appeared and my vitality dropped from 140 to 108. The graveyard, shops and pixel graves look strong. My constructive note is that robbing a grave was not clear for me, since I walked to graves and pressed E without opening one, so a clearer interact prompt would help.
Really fun game, and a good twist on the vampire survivors like. The combat felt nice and the upgrade system was great. Adn good to see another grave robbing game in the jam ;) Only suggestion i would have is on the UI - it didnt quite seem to fit the vibe of the in game art and felt too cluttered.
Other than that it was a really good effort that you were able to add this much content in just 4 days, well done!
Im weak to the 80s arcade astetic haha
the game is very fun, as someone who did a lot of pixel art i really liked it in this game
What I Liked
- The gameplay was pretty fun; I've played games like this before, and I find them very satisfying.
What I Disliked
- I could tell most of the art, and if not the whole game, was AI-generated. The object placement and pixel scaling looked inhuman, and it just looked like AI made it. I don't want to jump to conclusions, mainly because you didnt say anything about AI, but I've seen AI art/slop before, and I can see some similarities. (I'm genuinely sorry if your art style just looks like AI, this is just my opinion)
- It doesn't really feel like it was made for this theme, it kinda feels like a recycled game used in this game jam.
Overall, I think it's pretty good, but my opinion is kinda based on whether you actually used AI. Again, this is just speculation. If you didnt, just tell me up front, I would believe you, but I'm personally just heavily against generative AI.
I did not. Thank you for giving it a try. Ill try to take your suspition as a compliment of my development.
I purchass the assets, they all came from a bundle which is listed in the credits.
What if the people who sold you the bundle used ai lol
It wasnt tagged AI haha I bought it on itch.io
cute game and idea, I like the graveyard theme and the little tree sprites.