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Hi demomachine, I'm Edouard, a gameplay programmer working in Godot and Unity; I led a six-person Godot team. Your team call mentions programmers, and Future Desert Grind City's momentum skating (grinds, wallrides, chained routes) is exactly the kind of movement system I enjoy building. Is the programmer role paid, and which engine are you planning to use? I also run ThirdAngle, the account this is posted from, and take programming contracts alongside it. Feel free to reach out if that sounds useful.


Add me on Discord: edouard_m. More at https://edouardmurat.com/

Hello Eduard, 


I  am using godot and want to achieve a style similar to JSRF.    Low poly, PS2 style cel shaded look. 

I am starting the team and projects from the beginning, so i would like to work out a pay situation to support the game and sequels long term with ongoing support.  In my vision, upon initial release, I will need more programming support for the multiplayer features which I plan to include in the game. 

For my releases, I was planning to market them around a 2027 Fall release, so consider joining my team.  I will also do research and consider more about contracts that could be viable for the FDGC project.