Played in Chrome on desktop. The menu is lovely: the shell sign hanging from the rear-view mirror and the windsurfers drifting by set the mood instantly. A few honest notes from my first minutes:
- Loading took about 35 seconds on the Godot splash. Shrinking the export (or a quick "loading the beach..." line) would help people not bail.
- On the first beach I couldn't tell what is clickable. A tiny sparkle or wiggle on one shell, just for the first find, would teach the rule without text.
- The right arrow in the bottom corner sits right under itch's fullscreen button in the embed, so my click hit the wrong one. Moving the arrows inward a bit would fix it.
Yes, I'd play more levels. The art style carries it.