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Played in Chrome on desktop. The menu is lovely: the shell sign hanging from the rear-view mirror and the windsurfers drifting by set the mood instantly. A few honest notes from my first minutes:

- Loading took about 35 seconds on the Godot splash. Shrinking the export (or a quick "loading the beach..." line) would help people not bail.

- On the first beach I couldn't tell what is clickable. A tiny sparkle or wiggle on one shell, just for the first find, would teach the rule without text.

- The right arrow in the bottom corner sits right under itch's fullscreen button in the embed, so my click hit the wrong one. Moving the arrows inward a bit would fix it.

Yes, I'd play more levels. The art style carries it.

Hey! Thanks for playing :)

Not sure why things take so long for you to load. The game loads in less than 10s for me even on mobile. I’ll have to look into it.

As for highlights, pretty much all intractable items and navigational items are highlighted with a sparkle effect that blinks every few seconds. Surprised you missed them.

And yeah, I’ll probably switch to full screen mode by default, so the button shouldn’t get in the way anymore. Thanks for the tip.

Glad you liked the art. Cheers!

Thanks for the reply! The slow load was probably my connection that day, so don't chase it too hard. Fair point on the sparkles too, I was rushing the first beach. Full screen by default sounds like the right call. Good luck with the rest of the jam!