cute game
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Design Statement
The theme song makes us think of open skies and daydreams. It reminds us of long-distance trips when we would stare absentmindedly at the sky through the car window and imagine a tiny figure hopping from building to building as the scenery rushed past. When we picture that daydream as a story, we imagine someone returning to a hometown that has changed dramatically, being moved by the sight, and wanting to put right something they still regret. As for gameplay design, we first thought of jumping between platforms. Since the jumps needed to follow the beat, the game is essentially a rhythm game. We ultimately decided on rhythm-based gameplay, with platform jumps as a way to visualize the beat.
Game Instructions (launch steps, controls, and gameplay overview)
Click the mouse or press Space to guide the star as it leaps over slowly moving buildings, or ride flying fish to collect scattered memories. It’s a light, airy platformer. If you’re new to platform jumping, you can follow rhythm-game-style beat cues to time your jumps and ease into the experience.
Gameplay walkthrough video
https://drive.google.com/drive/folders/1MBdWXLmi5-ADX6Qo7qh4j3mRm71IqHX-?dmr=1&ec=wgc-drive-%5Bmodule%5D-goto
Did your project use any AI tools or assets? If yes, please specify.
We used AI coding agent to help write parts of the game’s code
All artwork and audio are human-made.


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