Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The hat selection part in game start was cute. The level selection area, however, felt a bit strange. It wasn't immediately obvious what it was or how it worked. Also, the hats floating in the background seemed to move in slow motion, which made it look like the game was lagging.

Once I figured out how the game actually works, though, I had a lot of fun with it. It reminded me of those games from the 2000s that looked visually simple but had surprisingly deep and interesting mechanics. (This sounded better in my head, but hopefully you get what I mean!)

I liked the mechanics — magnets, fans, and all the other little things you can interact with.

However, the meta-levels were an absolute nightmare for me. You're in one level, then you enter another level inside it, which leads somewhere else, where you need to get a hat, but then you move something and suddenly the level itself changes... It became pretty overwhelming and uncomfortable to keep track of everything.

I understand that this is probably one of the game's main features, but personally, I found it more confusing than enjoyable.

Anyway, good luck with the game! It's a cool concept, and I enjoyed it once I got the hang of the mechanics.

Thank you so much for the feedback. And I did take what you said in the positive spirit it was meant, I think. And I also think you correctly understood my intent for the game, and it's totally okay that it wasn't the game for you, though I'm glad you had fun playing the levels you visited. Of course, it would be easy to access levels without making them into puzzles themselves, but as the game grows, it becomes all about solving one puzzle, which is the screen you start on initially, so the meta structure is definitely necessary. And I think there's an audience for whom it might be appealing, or possibly at least me. :)