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Thank you so much for the feedback. And I did take what you said in the positive spirit it was meant, I think. And I also think you correctly understood my intent for the game, and it's totally okay that it wasn't the game for you, though I'm glad you had fun playing the levels you visited. Of course, it would be easy to access levels without making them into puzzles themselves, but as the game grows, it becomes all about solving one puzzle, which is the screen you start on initially, so the meta structure is definitely necessary. And I think there's an audience for whom it might be appealing, or possibly at least me. :)