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The submission period of this jam has not ended yet. Rating opens 2026-12-01 12:15:10.
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The submission period of this jam has not ended yet. Rating opens 2026-12-01 12:15:10.
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Hey Darius256!
I played your game, in the browser, and had a really fun time with it! I will put the friction points I encountered, and things that I noted in no arbitrary order:
At some point I got a crash — I included error from Chrome console and playtest recordings here in the archive (the link will expire in 3 days, let me know if you miss it) https://limewire.com/d/iBJyK#qrLWElu6Ef
The crash happened after day 7 or 8, I tried to drag a coin, and it just completely froze. Reloading the browser page helped, and progress was saved.
I played with the touchpad on a macbook. The very first attempt was hard, I completely failed at day 5, and did not know how to recover, so restarted the run.
Then in the last run I got to the cavalry, and again got obliterated and weren't able to recover. Maybe I missed something, but I really did not see a way to recover — I had many archers killed, and they were no match for the enemies anymore.
The ducking mechanic felt weird to me, and I kept ignoring it. I tried it a few times, saw that i still get hit, and stopped using it for the most of the run
At my second attempt I played more aggressively, and it felt really nice! I think on the touch screen it should feel amazing. I liked shooting so much that even crash did not stop me from paying more :)
І дуже дякую за український переклад :)
Feel free to ping me if you want more feedback, or want to ask questions that I didn't cover here. Cheers!
Ah, and also some UI symbols (I suppose emojis) did not render correctly for me, here is a screenshot of one of those places

Hey! Thanks so much for the detailed feedback and for sticking with the game even after the freeze.
The crash looks like an issue with the web build, and I’ll work on a fix. A special thanks for sharing your playtest recordings. Seeing where things got tough and what options you had after a loss is a huge help. Getting the difficulty right is my main focus right now.
Making it all the way to the cavalry was impressive, especially with the trouble you ran into along the way. I’ll be adjusting the difficulty curve and looking at how to make it easier to recover after a loss.
The garbled characters slipped in when I added the English translation right before publishing. I’ll clean those up too. :)
Thanks again! If you’re up for another round once the update is out, I’d love to hear how it feels.
A few thoughts after checking out your game...
I like the core mechanic a lot. Angry Birds with a speed element to amp up the pressure.
I like the game loop as well: battle, upgrade/repair. Very clean, at least at the beginning.
I wasn't very good at it, and I worry the difficulty ramps up too quickly. I lost the third battle. It's probably a nice recovery mechanism that after losing it I got four coins (only having gotten two for winning the second battle) but it wasn't enough to motivate me to continue. Had I won the third battle, I probably would have continued at least a little further in.
The control itself is excellent (and made for mobile, I think, though I played on mouse on phone) but I think you can do more with color scheme to show where the arrows are going. It took me way too long to notice the relationship between the lines I drew with my mouse and the cone of impact below. I wonder if you can't add an effect to the cone so it's more obvious earlier.
I didn't stick around long enough to really learn how deep the game goes, but it taught itself well without a burdensome tutorial, and it was genuinely fun and exciting. Just a bit too hard for a goof like me.
Thank you so much for taking the time to play and share your thoughts!
You're actually the first person besides me to properly play my game, so your feedback is especially valuable to me.
Since I've spent so much time developing it, it's really hard for me to judge how difficult it is for new players or how intuitive the mechanics are.
Your comments about the third battle and the aiming visuals are exactly the kind of feedback I was hoping for. I'll definitely take a closer look at both.
Thanks again!
Hi everyone! I'd appreciate any honest feedback, even if you only played for two minutes or didn't like the game. I'm mainly curious how intuitive and engaging it feels to new players. Thanks! :)