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Design Statement
When I listened to the song, I felt a sense of calm and tranquility. The first thing that came to mind was the quieting of idle chatter—so, it will serve to hush the game.
Game Instructions (launch steps, controls, and gameplay overview)
The game features an angry person who heads into the forest alone to calm down. Your objective is to bring his anger level down to zero to win—but keep an eye on the timer; you must succeed before his patience runs out!
There are interactive elements, such as eating food or chasing after foxes. As for the rest—well, you’ll have to discover them for yourself; I wouldn’t want to spoil the fun!
You might find the final stage a bit challenging; it will require some mental effort to figure out exactly what it takes to calm him down.
Gameplay walkthrough video
https://drive.google.com/file/d/1zp5PGoOCKoNik5gOoSAV1RKHTfgJRwpP/view?usp=drive_link
Did your project use any AI tools or assets? If yes, please specify.
I used templates to write Python code for generating the 3D models used in the game via Blender.
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Comments
A cute little game! Though at first it does feel like a horror game, I spend the first minute or so worrying what's going to pop out and attack me once the timer runs out until I checked the game instructions..
But the atmosphere is great! Staring up at the stars with that chromatic aberration effect did actually feel a little relaxing, if not for the time pressure of the patience timer
Some extra sounds would help with the atmosphere, I think, something like cricket chirping would be cute! And a bit more guidance on what the ominous timer and the % bar on the bottom is supposed to mean too! (I might've thought the bar was my health and got mildly confused when a fox took 10% of my HP lol)
Really nice idea! The glitch UI effects are a neat stylistic choice, but fair warning, they ended up making me a bit dizzy after looking at them for a while. Softening that effect or adding a toggle for it would be super helpful. Still, a very creative entry!
I was convinced throwing rocks to the sky was reducing the meter and then I figured it out! Nice little game, Just need a few more footstep variations and a bit of EQ and maybe reverb to make it less harsh on the ears.
I really like the atmosphere and chromatic effects! But I was kinda lost on what I was supposed to be doing.
First time playing is a bit funny. No introduction, eery graphics and just a countdown. It is not a scary game, but feels like it.