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Design Statement
the music start very empty and quiet then it grow more and more and in the end it go back to silence. for me it feel like a world that lost his sound and slowly wake up again. so i make a game about bring the sound back to a silent world
my main ideas:
the song is the timer. every level is one time the song and you must ring the bell before the music stop
the movement is fast with double jump slide wall run and dash so it feel like you flow with the music
the world get colour when your echo touch it and the sky get more bright when you come close to the bell
i use the track not changed and everything work on the 120 bpm beat of the song
Game Instructions (launch steps, controls, and gameplay overview)
controls
WASD = run
mouse = look
space = jump and double jump and wall jump
ctrl or C (hold) = slide
shift or right mouse = dash in the air
left mouse or E or F = echo (do it on the beat)
R = restart level
esc = pause and settings
how to play
the world is almost invisible. click on the beat to send a echo. the echo show the level and make ghost bridges solid for 4 beats
Gameplay walkthrough video
https://youtu.be/sxZZWvdfDec
Did your project use any AI tools or assets? If yes, please specify.
Nah
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Comments
This game is very fun! it kept me entertained for while. There were a few of the areas that were a bit too hard but with a bit of practice i was able to overcome them. As stated before the speed is so fast and is very excting game play but i wasnt sure what was happening or why. i just knew that i was running along the walls and collecting the shiney items. Great game! :)
absolute madman made a linux build, huge respect! this game fits my cup of tea, exciting and interesting, the lore could be represented a bit more in the beginning tho⦠But i guess its understandable because of time constraints!
would also like to see the echo plays more role in the game
i was rly out of ideas to incorporate cho since it is already nececarry to open doors activate jumps pads but thanks and i try to make all my games compatible with alot of plattforms if nececarry when a broswer build wouldnt work that well or has problems
satisfying movement and really nice sound design! great job!
i loved the level design and the incorporation of music as a mechanic!! I loved "Run" as a kid so this brings me straight back to childhood!! I do have mega skill issue so this game was very difficult for me TT but overall incredible effort and no AI is a major plus as well :D
Dope! Really enjoyed playing the game. It's similar in concept to my game UPLINK, which is also about running but a bit more parkour. No AI being used whatsoever really sold it for me! Keep up the great work, man.
Really enjoyed this one! The level design was great and the controls felt really smooth. I especially liked the little notes between levels. When everything clicked and I was moving in sync with the rhythm, it genuinely felt like running through the sound! My only criticism would be hearing the jam's theme loop throughout the entire game, but I completely understand the decision, especially with the challenge of building rhythm based mechanics within the jam's time constraints. Great work!
Good job! That's hard though...
thanks dude i did tryyyy to make it doable but beeing able to be fast if skilled
This is a really fun game! I like the general Idea and visuals are also really nice! good job