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Design Statement
When I heard the Jam theme, my mind instantly went to games integrating music into the gameplay, one of me and my teammates favourite games in recent memory was Hi-Fi Rush, we really loved the way Hi-Fi Rush felt to play and we decided we wanted to make a game like it where the main mechanic is tied to the beat. When listening to the track bells came to mind, which became the main visual motif of the game, which we modelled the player character and the ending after.
Other games that really inspire us are Enter the Gungeon, which has really engaging movement and an amazing art style, and Unsighted, which is a terrific game which I drew a lot of ideas from mostly tied to area design and post processing effects.
Game Instructions (launch steps, controls, and gameplay overview)
Launch
1. Download and extract the file for your system
2. Run the executable
Controls
Move - WASD or left stick
Interact - E or primary button
Dash (once unlocked) - Space or secondary button
Gameplay
-Explore the bell tower
-Collect keys from chests to unlock doors
-Move through spikes
-Dash on beat to glide over chasms
Gameplay walkthrough video
https://www.youtube.com/watch?v=l6_u7rdRto0
Did your project use any AI tools or assets? If yes, please specify.
No.
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Comments
Wow. The graphics are so goated.
I loved the pixel art! The way the spikes sync with the soundtrack is fantastic, congrats!
The aesthetic of this game is super nice!! I love the art direction. And the concept is SO COOL too! I love how the movement, the spikes, and even the gaps between platforms are literally part of the MUSIC. Like... I've been sitting in the game for a few minutes just because the spike sound effects are so SATISFYING together with the music. It just scratches my brain in the right way lolll.
Genuinely, there's such an impressive level of detail here. And it's also incredibly satisfying when I manage to get the rhythm down. Very impressive!
Absolutely amazing work! Congratulations!!
Thank you so much!! Iโm really glad you enjoyed our game <3
I love the cloaked character design, and the sprite animations look great! The lighting was really well done too, from the warm orange glow of the flames affecting the surrounding environment to the window lights casting onto the floor. I also liked how you reused the character sprite as statues in a different color, and the little detail of the character being the "I" in the title is fantastic!
Everything synced to the music really well, and I loved how naturally the mechanics were introduced. After encountering the spike traps, it felt intuitive that a lever would disable them. The foreshadowing of where you'd need to use the dash was great too, especially that winding path through the room!
The on beat dashing was super satisfying, and I actually appreciated that falling restarted the sequence rather than putting me right where I fell early on. It encouraged me to really master the timing. Combining the dash with the spike traps was such a natural progression, both mechanically and musically!
A couple of small suggestions: I would have appreciated a volume slider to turn things down just a little. I also wondered if keeping the little metronome visible in a corner after unlocking the dash might help players find the beat again after falling. Not sure if that would take away from learning to feel the rhythm, though!
The ending was really cute and fit the theme perfectly. Such a fun and well thought out experience, great job!
Thank you so much for the feedback!!
I don't even play rhythm games but this game is awesome. The moment I realize the traps are on-beat I know I'm in for a masterpiece.
This is a really cool idea, and I like it, but I just couldn't play it. moving was impossible. the sound track was delicious. Every time I moved the CPU spiked to 100%. I wish I could have experienced this.
Thank you for the feedback. We will test the performance on more hardware, sorry you couldn't experience the game. Glad you liked the soundtrack though :)
I would like to work together on a game sometime in the future :D