Thanks "surprisingly precise little strategy loop" is exactly what we aimed for! Power doesn't regen: each switch costs 2, the ship drains over time and green pickups restore 20, so every mission is a tight budget with planned recharges. Quick q prefer that constrained budgeting, or would passive regen feel better?
I like that reasoning, makes every switch feel like an actual decision instead of something you can spam lol. Btw, I've honestly had a lot of fun chatting with u about your games haha <3 would u be okay with moving our little game dev talks over to discord or somewhere else? totally fine if you'd rather keep chatting here tho!