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Thanks "surprisingly precise little strategy loop" is exactly what we aimed for! Power doesn't regen: each switch costs 2, the ship drains over time and green pickups restore 20, so every mission is a tight budget with planned recharges. Quick q prefer that constrained budgeting, or would passive regen feel better?

The constrained budget is intentional—it keeps every switch meaningful and makes battery pickups part of the route planning. Thanks for asking!

I like that reasoning, makes every switch feel like an actual decision instead of something you can spam lol. Btw, I've honestly had a lot of fun chatting with u about your games haha <3 would u be okay with moving our little game dev talks over to discord or somewhere else? totally fine if you'd rather keep chatting here tho!

I've enjoyed chatting about the games too! I'd prefer to keep our game-dev conversations here on itch.io for now, but you're always welcome to comment on any of the games.

oh okok, i understand, it is just that i am not too comfyy to share it here in open comments, that is why i was asking that are u available somewhere else.... are u??