Giving heroes moods and wishes on top of their classes makes them way more memorable to me than just swapping stats. Will choices in random events slowly shape the same hero into different personalities?
Thank you, that's exactly what I was going for! Right now each hero's personality is set when you summon them (Loyal, Cautious, Proud, Vengeful...), and your choices shape their mood rather than their personality. Each personality reacts differently: a Cautious hero is happy when you retreat with plenty of HP, a Proud one gets upset if you retreat too early, a Vengeful one has a nemesis to defeat, and missions that fit their personality make them happier.
But I love your idea of personalities slowly changing with your choices, like a hero becoming Cautious after many careful retreats. I've added it to my list of ideas!
Got it—personality is the baseline, and choices shift their mood. How a cautious character and a proud one see the exact same retreat totally differently makes that super clear haha. We're actually testing ISECAI right now, a web-based AI anime academy RPG where you type your own actions to move the story forward. From a character behavior design angle, I'd love to hear if you think the reactions and consequences make sense. Would you be up for trying the opening for free? If you're interested, I can drop the playtest link and a personal invite code right here—no full review needed.