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Codex Fati - idle roguelite RPG for Android (free, looking for testers)

A topic by fatostudio created 2 days ago Views: 69 Replies: 5
Viewing posts 1 to 2

Hi everyone! Codex Fati is my first game: an idle roguelite RPG for Android.

You summon heroes at the Altar, each with a class, an element and a personality, and send them down into the dungeon one floor at a time. Fights play out on their own. The decisions are yours: when to push deeper and when to retreat with the loot, which relic to take, how to answer random events, which hero to send.

- Heroes with personality, morale and wishes: a happy hero fights better

- Relics to combine, events with choices, a boss every few floors

- Prophecies, Tarot cards and a Codex to complete

- Hard but fair: even a defeat leaves you something

- Fully offline, no ads, no purchases

It's a free test build and I'd love feedback: where you got stuck, whether it gets boring, too easy or too hard, any crash or weird screen. There's a "Report a problem" button in Profile > Settings that shares the game log.

Play it here: https://fatostudio.itch.io/codex-fati

Thanks for reading!

Giving heroes moods and wishes on top of their classes makes them way more memorable to me than just swapping stats. Will choices in random events slowly shape the same hero into different personalities?

Thank you, that's exactly what I was going for! Right now each hero's personality is set when you summon them (Loyal, Cautious, Proud, Vengeful...), and your choices shape their mood rather than their personality. Each personality reacts differently: a Cautious hero is happy when you retreat with plenty of HP, a Proud one gets upset if you retreat too early, a Vengeful one has a nemesis to defeat, and missions that fit their personality make them happier.

But I love your idea of personalities slowly changing with your choices, like a hero becoming Cautious after many careful retreats. I've added it to my list of ideas!

Got it—personality is the baseline, and choices shift their mood. How a cautious character and a proud one see the exact same retreat totally differently makes that super clear haha. We're actually testing ISECAI right now, a web-based AI anime academy RPG where you type your own actions to move the story forward. From a character behavior design angle, I'd love to hear if you think the reactions and consequences make sense. Would you be up for trying the opening for free? If you're interested, I can drop the playtest link and a personal invite code right here—no full review needed.

Thanks, glad the explanation was clear! I'm focusing all my time on Codex Fati's testing right now, so I'll pass on this one. Good luck with ISECAI!

Totally understand—focus on testing Codex Fati first! Thanks for being down to chat about character design, and hope the testing goes smoothly 🙂