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It's still being tested and balanced, but the idea is that you'll never be able to complete the entire tree in a single run. You'll have to make meaningful choices about which nodes to unlock, which paths to prioritize, and when to invest in them. The goal is to make every build feel different and force players to adapt their strategy.

Thanks "much more interesting shape" is exactly what I was going for! It's still being balanced, but the goal is that you can never complete the whole tree in one run, so every build forces real trade offs. Quick q do you prefer that kind of forced scarcity or would you want a run where a full clear is theoretically possible?

I really like that forced scarcity approach! It makes every build feel more meaningful and forces you to think carefully about your choices. Although, theoretically, you could still unlock all the passives if you manage to survive enough waves haha.

haha, fair enough! surviving enough waves to unlock everything sounds like a fun extra challenge too lol. btw, I've honestly had a lot of fun chatting with u about your games haha <3 would u be okay with moving our little game dev talks over to discord or somewhere else? totally fine if you'd rather keep chatting here tho!

haha sure! btw, I'm curious, what kind of games are you working on yourself? I'd love to hear about your projects too!

So, should we continue the rest of our conversation in chat? Lemme know if you're available on Discord. Do you have a Discord or Instagram username? 

u there?