It's still being tested and balanced, but the idea is that you'll never be able to complete the entire tree in a single run. You'll have to make meaningful choices about which nodes to unlock, which paths to prioritize, and when to invest in them. The goal is to make every build feel different and force players to adapt their strategy.
Viewing post in KUBIQ · Alpha v0.0.5 — New Passive Skill Tree comments
Thanks "much more interesting shape" is exactly what I was going for! It's still being balanced, but the goal is that you can never complete the whole tree in one run, so every build forces real trade offs. Quick q do you prefer that kind of forced scarcity or would you want a run where a full clear is theoretically possible?
haha, fair enough! surviving enough waves to unlock everything sounds like a fun extra challenge too lol. btw, I've honestly had a lot of fun chatting with u about your games haha <3 would u be okay with moving our little game dev talks over to discord or somewhere else? totally fine if you'd rather keep chatting here tho!