Thanks "much more interesting shape" is exactly what I was going for! It's still being balanced, but the goal is that you can never complete the whole tree in one run, so every build forces real trade offs. Quick q do you prefer that kind of forced scarcity or would you want a run where a full clear is theoretically possible?
Viewing post in KUBIQ · Alpha v0.0.5 — New Passive Skill Tree comments
haha, fair enough! surviving enough waves to unlock everything sounds like a fun extra challenge too lol. btw, I've honestly had a lot of fun chatting with u about your games haha <3 would u be okay with moving our little game dev talks over to discord or somewhere else? totally fine if you'd rather keep chatting here tho!