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Team Size1
Did you use Generative AI in your project?
Used Gemini and Antigravity for C# scripting assistance, DOTween UI polish, and WebGL debugging, alongside AI generated 2D sprites/cover art (Gemini) and looping instrumental background music (Google AI Studio Lyria 3.5), with all core game design, physics tuning, and Unity assembly directed by the developer.
Are you a Student Project Team?
Yes
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Comments
The game is pretty fun at the beginning, but after like 3 mins of gameplay enemies maxed out and it the same process again and again and can be played indefinitely without increase of difficulty. After 10 min I decided to stop and without doing anything lasted another 90 seconds :)
I appreciate you playing for ten minutes. I'm working on the game mechanics and will improve the game after the jam ends.
it was fun playing it, just got a little annoyed for the bullet didnt go through the coins. and it was a bit laggy i guess, did u use object pooling ?
overall great work :D
Thanks for your review!
The bullets cannot go through the coins, players must collect them to clear space, which makes the game more difficult and tricky. I will continue to improve the lagging issue after the jam.
It was a fun game, I love the arcade vibe. Music and sounds are nice.
I only had a small issue with shooting, I doesn't pass through the coins/luck, was it intended ?
Thanks so much for playing and for the kind words on the music and arcade vibe.
Good catch on the luck shards/coins blocking bullets that was actually an unintended physics layer collision oversight during the final jam crunch rather than an intentional mechanic. Since uploads are locked during voting, I'm keeping a list of fixes and will definitely patch the bullet trigger layers in the post-jam update so shots pass cleanly through pickups! Gonna go check out PINPOT! right now!
And please vote for my game!!!!
I had a great time playing this! The shooting feels punchy and satisfying, and the game is just plain fun. The lucky-number mechanic felt a little disconnected from the rest of the gameplay to me. Maybe it could be tied more closely to the rules or other mechanics so it has a clearer role. Really nice work!
Thank you so much for playing! Really glad the shooting and game feel felt punchy and satisfying to you.
Fair point on the Lucky Number mechanic. Right now numbers 1–9 just give different passive stats (speed, extra HP, or faster overdrive), and you can shoot or dash-bump the planet to knock it away from danger. Definitely agree that tying the actual number directly into combat—like bonus damage when hitting matching enemy numbers—would connect it way better. Planning to add that in the post-jam update! Will check out 21 Debts soon.
And please vote for my game!!!!