It's a crafting recipe at the campfire, which you need to build using logs and straw
Jubb
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That's a first. So it worked before but not now? My only guess at the moment is that the save file that stores options data is corrupted, and potentially the meta-data for save files, causing a crash.
Try this, go to this directory: %APPDATA%\Godot\app_userdata\Verdant_Gale, and delete Options.json. If that doesn't fix it, try also deleting General.json.
Both files are read on startup, so if they're messed up they'll likely cause a crash.
It is, seems like the cpp script responsible for all the world gen isn't firing. Simplest reason why would be that the executable isn't in the same directory as the Jenvoa.Runtime DLL.
EDIT: I checked and yeah something has to be blocking the DLL because running the game without it simply prevents one from generating a world.
The only big thing you can miss due to insufficient stats would be the end of the bear scene (where she farts on you giving a special warmth condition) which checks for finesse.
Otherwise the biggest effects are in skipping certain sections like having a luck of 3 allows you to instantly find the book needed in the library, or having high charisma increases the chance that the mountaineer will accept your flattery, thus skipping the need to get potatoes and ale.
There are a lot of rolls in the first mountain section when climbing the cliff faces, mainly rolling for endurance and strength, and honestly most stat checks and rolls are in the first half.
Like I said though, you're at most missing one part of one scene due to stats. Other scenes like with the mushroom girl have more to do with what decisions you pick in the event, and not your stats.
Some special conditions that alter events do exist, like how you can get the gem before speaking to the Pale Estate owner, and you can also bypass the mountaineer "quest" if you reach the furthest point in the first mountain climb (which checks for endurance, although it is ignored if you've got the warmth condition, making for a 100% success rate).
For sure, I underestimated how much work writing all the events would be, and thus the final result is lacking in a lot of areas (especially the last third).
Charisma (and stat rolls in general) are most present during the first half (I think the last one being at the mountaineer) but they are very subtle and not properly communicated, so I don't blame you for not noticing it. Though it's not just stats, you could probably look at every mechanic and say "that could've been elaborated on", which is unfortunate.


