Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jubb

22
Posts
232
Followers
A member registered Apr 08, 2025 · View creator page →

Creator of

Recent community posts

It's a crafting recipe at the campfire, which you need to build using logs and straw

no, I'm taking what I've learned from this project to create something that I think will be much better.

Pick up the appropriate item from your inventory and deposit it in the build menu by clicking on the build menu window.

If there are multiple objects on the same tile, then you can use your scroll wheel or the up and down arrow keys to select them. Admittedly, it's not immediately intuitive that multiple objects can occupy the same tile.

The player and deer are the only ones that fart, so it's quite limited in terms of fetish content. 

I'm curious though what ended up killing you so much? What did you find difficult? Feedback like this can be very helpful for future games.

Thank you, I've got a lot more coming. But I hope the game runs smoothly for you.

It's not unlike Volatile Gases, but it isn't quite Volatile Gases. But from your perspective, it might as well be.

Awesome, just keep that in mind if it happens again. I hope whatever issue caused the options to corrupt won't affect save files as well.

That's a first. So it worked before but not now? My only guess at the moment is that the save file that stores options data is corrupted, and potentially the meta-data for save files, causing a crash.

Try this, go to this directory: %APPDATA%\Godot\app_userdata\Verdant_Gale, and delete Options.json. If that doesn't fix it, try also deleting General.json. 

Both files are read on startup, so if they're messed up they'll likely cause a crash.

In its entirety, or are you unable to load a save?

Correct, it was beyond the scope of this project.

Check whether any anti virus software has deemed the DLL naughty, that could be a reason.

That's more or less the ending, it's like getting diamond tools in old Minecraft

(1 edit)

It is, seems like the cpp script responsible for all the world gen isn't firing. Simplest reason why would be that the executable isn't in the same directory as the Jenvoa.Runtime DLL.

EDIT: I checked and yeah something has to be blocking the DLL because running the game without it simply prevents one from generating a world.

The game runs C++ code which I don't think can be exported to the web. Besides it's a pretty big file.

It's left click to pick up, right click drops an item if one is held.

The only big thing you can miss due to insufficient stats would be the end of the bear scene (where she farts on you giving a special warmth condition) which checks for finesse. 

Otherwise the biggest effects are in skipping certain sections like having a luck of 3 allows you to instantly find the book needed in the library, or having high charisma increases the chance that the mountaineer will accept your flattery, thus skipping the need to get potatoes and ale.

There are a lot of rolls in the first mountain section when climbing the cliff faces, mainly rolling for endurance and strength, and honestly most stat checks and rolls are in the first half.

Like I said though, you're at most missing one part of one scene due to stats. Other scenes like with the mushroom girl have more to do with what decisions you pick in the event, and not your stats.

Some special conditions that alter events do exist, like how you can get the gem before speaking to the Pale Estate owner, and you can also bypass the mountaineer "quest" if you reach the furthest point in the first mountain climb (which checks for endurance, although it is ignored if you've got the warmth condition, making for a 100% success rate).

Probably not, this was after all an experiment, I don't usually do games of this nature. Maaaybe at some point I could spend a weekend or two expanding upon a few of the branches, but I'm already in the midst of another project, so it's very unlikely.

For sure, I underestimated how much work writing all the events would be, and thus the final result is lacking in a lot of areas (especially the last third). 

Charisma (and stat rolls in general) are most present during the first half (I think the last one being at the mountaineer) but they are very subtle and not properly communicated, so I don't blame you for not noticing it. Though it's not just stats, you could probably look at every mechanic and say "that could've been elaborated on", which is unfortunate.

Oh shoot, I don't think doing it that way will add the bean to your inventory. But don't worry, the right flag should still trigger and let you complete the game.

I assume you figured it out? But if not, the mushroom is naturally in the area with lots of mushrooms, and if you're having trouble entering said area, try to find or buy some sort of suit that would be good against toxins.

Good point, I should provide a desktop build for those who don't want to / have troubles playing in-browser. I'll see if I can get to that later today.