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AdAstra

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A member registered Jul 29, 2023 · View creator page →

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v0.5 is already available on Patreon, but will soon become public once I'm finished with v0.6, which will be soon!

If this is on mobile, I can't exactly troubleshoot it myself.

The rate at which enemies spawn in the first area is so suffocating I can't bring myself to continue. It feels like every 5 steps there's a surprise encounter with 3 enemies, and no healing at all.

There are 4 more endings currently available through v0.5 on Patreon

You only get one of them per playthrough.

You need to have the Experimental Cure item and be in that specific point in the questline to be given the option

You're right, apologies. #8 is failing the fight against the Wolf when he ambushes you on your way out of the forest.

Reenter the Wolf Cave as a Bimbo

Not on my end. Any emulator/mobile interpreter you use is fair game.

Development on TTTW has been paused while I work on my other game, Journey to Alivir. Development will resume once I finish my next update there.

Also requires you to have allied the Noble district

It should be outlined in your Quest Log

There was originally a lot more content planned including an ending for the Mine and Banished overall, but my focus had to be diverted to other stuff. I may return to it next update, but for certain expect an overall clean-up of the area.

Each quest that sends you to the Mine gives you an additional satchel.

Reserved for next update

progress the Human questline

The blue wolf is a Contributor character, one of the submissions taken from members over on my Patreon. He seems weirdly cognizant for a number of reasons, most of which will be explained when I am able to continue his storyline.

Interactions and bespoke dialogue for Good Wolf is something that's been heavily suggested and is for sure going to be added. Current blockers are in place solely because I didn't have the time to go over and redo every single line of dialogue the player character has to make it line up.

Wolf self-sabotage will be expanded on the current quests and side content (one idea that I wasn't able to implement was potentially 'hesitating' when triggering the Refugee scene) and will have a big culmination with you having a spiritual fight very similarly to the Holy district quest, albeit with more nuance.

A 'version' of the cure that only heals the mind is something that's already implemented in the form of the Experimental Cure, but not something I'm super keen on exploring massively. There will be a lot of unique curable wolves you will be able to unlock by progressing the Wolf questline first (Revan, Titanus, Nathaniel), but it will be very restricted to keep playthroughs feeling unique and the game replayable.

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A wolf's mentality is influenced mostly by their prior mindstate, twisting their goals and desires into something almost entirely alien to who they were. More weak-minded individuals become more baser in their feral desires, becoming more uniform with their new pack, while unique and powerful individuals typically stand out much more in their new form.

Their fur pattern and gender are essentially random, with the distribution being a skewed 80/20 split female/male. Nobody really knows why there's more females, but the males aren't complaining one bit.

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Most everything available to one form will eventually be touched on through the other, just through a different lense. Same reason why the Refugees have 2 'hidden' scenes

I'll add some nice after ending sequences so you can explore and interact with the new future for the city you've created.

There will be a few unique chances implemented surrounding the current Good Wolf quests to swap sides, but not willingly or with your sanity intact.

We will find out who Alpha is in the next update, no spoilers ;3

very unintentional. will be fixed.

the refugee wolves are supposed to leave after they TF you.

by the time you descend the ladder, they've already escaped.

this has been noted and will be fixed with the next update

interesting. I'll see what I can do to fix it.

as long as the nobles are allied and the guild isn't, you should be fine

progress the wolf questline, don't have the guild allied

you can only infest one. you need to ally the nobles as a human first.

you can find them in the backroom at the vanities

just have to wait and see ^_^

return to the cave after becoming a bimbo

v1.2 is still only around half way done. 2 more experimental builds are planned to release privately, with one coming relatively soon, and once it is feature-complete it will be released in a 2 week private period before going fully public.

Not planned.

maybe once I'm finished with the story, something like this may be implemented along with variant reactions to the Cum TF as you lose yourself.

Right now, full focus is on the overall plot and quests associated, so peripheral things like this are left on the wayside for the immediate future.

following up on this, this is something I have implemented, so it will be present in the v1.2 release!

Not much for the player, but there will be plenty of pregnancy content overall

There is a MILF body type planned, but nothing in the way of hyper breasts or ass.

v1.2 is still in heavy development. It's not possible to give an accurate timeframe as of right now.

both are attained after leaving the path and heading right. If you only receive endings with no options, you are likely still playing the 1.0 version which is very outdated visually and mechanically as well as lacking well over half of the content in 1.1

I'll see what I can do! Changing some of the backend stuff has been on my to-do list for a while, and this seems like something easy and fun to implement.

player initiated TF as a wolf is already something that's being heavily worked on.

male player TF is not planned.

there will be unique interactions and dialogue depending on what you do on either side, and you're free to switch as much as you want. During the last stretch of the story, you will be forced into a permanent option just to keep the endings consistent.