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andrewstephens

23
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A member registered Oct 08, 2025 · View creator page →

Creator of

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You have created such at atmospheric game - I couldn't help holding my breath for some sections.

It is a little confusing. I had originally planned to somehow include a map with the game but that idea got cut before the deadline.  I’m glad you made it through anyway.

Solid presentation that drew me into the story as it unfolded. I wish it were longer, I was just getting into the flow when it ended. 

Such a charming game and the art is great.

I really like the atmosphere in your game and the presentation suited the plot perfectly.

Neat idea. I was never exactly sure which card did what but I don't mind being confused so long as the game is fun and Fangs is certainly fun.

Thank you for your very kind words. It is very easy to make post-modern jokes at the expense of the setting and story,  I tried very hard to avoid that to provide a silly but consistent world. Taking "the silliness seriously" is a great way to describe it.

I really enjoyed the different magic systems and how the writing gave little hints as to how this world works. Your writing has a light touch that made the mysteries really fun.

One suggestion: on itch there is a setting to allow the game to go full screen. A Thunderous Trial does not have this set so it is stuck in a small sub-frame which makes the game a little inconvenient to play. It still works but it would be better if your players could use their entire displays to read your wonderful text.

Brilliant writing and atmosphere. It can be difficult to tell a compelling story through flashback but I think Dreams of Whalefall really nails it. I agree with fandrfa's comment that it ends abruptly but everything else was great and left me wanting more.

I think that maybe That Sink and your game take place in the same Kitchen Fixture Cinematic Universe.

Now this is what a jam is all about, exploring a crazy gameplay mechanics. I really enjoyed Battleship Psychotherapy once I figured out what was going on.

A really cool idea for a story. At first I thought it was going to be a push-your-luck resource gathering task but the twist with the sister was really well integrated. Nice artwork as well.

I loved every glitchy minute of this game, even though I gave up before I successfully defended my home. What happened to arcade sequences in adventure games? They used to happen in a lot of commercial titles.

This is almost perfect.

It's a little sparse and confusing but there is a cool little puzzle once you figure out the mechanics of the game.

Short and sweet and well-written. I played it twice and enjoyed it both times - thank you.

The presentation compliments the writing and I loved the concept.  It's an idea that could easily support a much larger game and I found myself wanting more after I finished it for the second time.

A nice little self contained story with slightly darker themes than I first suspected. I enjoyed my time wandering around solving other peoples' problems. The excellent writing is well paired with nice illustrations, making the quest seem epic despite the short playtime.

This game captures the tone of the Cthulhu stories with a steadily elevating level of dread. Lots of rooms to explore and stuff to discover, with wonderfully creepy set-pieces.

Damn it - first line of the game! Let's pretend the eldridge colors are even more terrifying than eldritch and move on.

As a game it is very simple, but as an interactive essay on an important subject this is very effective.

I liked the presentation here - the pictures really added to the experience. 

I really enjoyed this story. The best time loops don’t outstay their welcome after the reader has caught on what is happening, and LiLSiaPBH is exactly the right length.