I don't understand how I'm supposed to solve the "left behind" statistic. Literally every single station has this issue, but I already have more than enough trains and the maximum train capacity. What am I supposed to do?
Aran-Fey
Recent community posts
Fun game, but a few things could be improved:
1. A volume slider would be nice, because the game gets very loud towards the end.
2. At least for me, the gameplay suddenly deteriorates somewhere in the middle game; the skill tree grows so large that I can no longer be bothered to go through it manually, and the hammer becomes so powerful that you just have to move it in circles. From that point on you're just going through the motions until the game is complete.
3. Everything about runes is unintuitive. For the longest time I couldn't figure out how to equip them. The worst part is that they don't look like runes, they look like ingots.
4. I assume "light the fire 50 times" means "play 50 rounds"? That's the only achievement I'm still missing, and I couldn't be bothered to get it because I'm only halfway there.
This game needs a much, much, much, much better tutorial. I literally have no idea how anything works.
The game tells me that putting too many faces in a row is bad. Ok, but how do I tell how many is too many? Do I just have to place more until something goes wrong?
Once a face is disabled, how the heck do I fix it? I tried making a 2nd upwards shaft, but apparently you can't dig up all the way to the surface, nor can you place a 2nd furnace. So I connected the new shaft to the existing shaft, but air won't flow there for some reason. What the hell am I supposed to do?
When I mess something up, how can I undo it?
I've had to read every sentence in the tutorial at least twice to make sense of it. I've read "Cloth carries air up a dead-end heading to its face." 7 times and still have no clue what it means.
I assume "17:38 below" means I completed the game in 17 minutes?
Anyway, here's some feedback:
1. The auto collection drones always end up in a cluster, they should spread out more. And stay the hell away from me, my 3 harvesting beams barely do any work because these little buggers steal everything from under my nose.
2. I couldn't be bothered with the manual harvesting thing and never really understood how it works either. Am I supposed to hold down the left mouse button literally all the time? No thanks.
3. Harvesting the crane parts is super boring. You're just sitting there waiting for the bar to go down.
4. Never figured out what makes the research bar fill up, although admittedly I didn't really try.
Extremely unintuitive game. You have to figure out all of this stuff while you're trying not to die.
"Energy regen". What's energy? "BIOS upgrade". What does that do? "BIOS and pads". I've completed the game and still have no clue what on earth "pads" are supposed to be. "You got a weapon, equip it in the arsenal". Ok, and where the hell is that?
Manually picking up drops is annoying because there's too much clutter on screen. I know some drops give you money, but I never figured out what the other drops do.
The game also says "click drops to pick them up", but they get picked up simply by hovering? No clue what that's all about.
Bug, more or less: The zombies can kinda get stuck on a wall if you force them too far into a corner too close to the building.
Also, I don't think the game is balanced well. I stopped investing into the sniper rifle pretty much immediately. Mortars and walls do all the heavy lifting, but walls require an insane amount of investment before they do anything at all.
This game desperately needs performance optimizations, which is weird because its visual effects are about as complex as a PowerPoint presentation. When it's not being rendered (for example because it's on a different virtual desktop), GPU usage jumps up to 15%. Less work to do somehow results in more GPU usage.