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Arkhstar

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A member registered Aug 29, 2025 · View creator page →

Creator of

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Thank you for playing, and sorry I missed that massive bug. Thanks for the kind words, I will endeavor to do better next time! After all, you learn more from your losses than your wins.

Thanks for playing, and glad you had fun!

It is actually really cool that you took the time to play this old thing. Unexpected, but deeply appreciated!

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Ah, no worries! Tank controls is the term for movement controls where you move with respect to your character, and not the camera. Here's the Wikipedia for you, if you are interested: https://fr.wikipedia.org/wiki/Tank_controls.

Basically, I like the turning of the ship!

Being able to upgrade the move speed and turning is cool too, though.

I really like the idea of this game, but unfortunately, I was not able to make it all the way through due to the number of bugs.

Rather than list all of the bugs I encountered, I'll only list the ones I don't see in other people's comments:

- If you fire two projectiles in quick succession, they get deleted. If this is intentional, it isn't communicated very clearly.

- I fired a projectile to try and cover one of the laser sensors so I could pass, and the projectile did not modify the coral it hit. A different time, the projectile I shot was flung by the sensor.


I do really like the idea that Coral Control presents, gameplay-wise. You can definitely make a really cool 2D puzzle-platformer style game out of this.

Very fun idea! The tank controls for the ship are a nice touch.

Very cool game. The art reminds me a lot of the 8-bit minigames from FNAF.

If I had one piece of feedback, it would be that the power drains really fast. Maybe I was not managing my power well enough, but I had to click the recharge button a lot to get through the night and that's not great for my finger.

But the game was fun to play!

Thank you for the kind words, and the helpful feedback. Making the ships different colors is a super helpful idea that completely slipped my mind! I'll definitely go add that in. I will also add a way to ask the creature to repeat the rules.

As for the game over / victory screens, for this game I was not a fan of how a Game Over text or Victory text looked. I think the context of the game should be enough to indicate you have won or lost, especially once I make the ships different colors. I will make sure to make the retry / replay buttons more explicitly obvious, which I think will be more helpful.

Again, thanks for the feedback. And, thanks for playing! :)

thank you! :3

Thanks for playing, and the nice comments! I tried to balance the creature to be nontrivial to play against, but also not perfectly optimal all the time. Maybe I need to pull back on some of its nerfs, lol. :)

Thanks so much for playing, and we're glad you enjoyed it!