Hi Antonio! Thanks for reaching out! I'd love to check out the album, but it looks like the link didn't come through. Could you send it over when you get a chance? I'd be happy to listen to it and see which tracks might fit WRONG WAY!
Thanks again!
Hi Antonio! Thanks so much for reaching out and for taking an interest in WRONG WAY! I really appreciate you thinking of my game for your music. 😊
I'm still at an early stage as an indie developer, and both my studio and my game are still growing their audience, so I unfortunately don't have a budget for licensed music right now. However, I'd love to check out your tracks if you happen to have any options available for free use.
Thanks again for reaching out, and I wish you all the best with your music!
No worries at all! I genuinely wasn’t upset or hurt by your feedback. Quite the opposite, feedback like this is incredibly valuable to me as a developer, especially when it comes from someone who takes the time to actually play my game and share their thoughts. I really appreciate the constructive criticism, and I’m glad you pointed out something I can improve. Thank you for the kind words and for taking the time to help me grow!
Thanks a lot for the detailed feedback! I’ve fixed the footsteps, and they sound much more realistic now. Unfortunately, since I submitted the game to the jam, modifying the game files is temporarily prohibited, so I can’t upload the updated version just yet. I really appreciate you pointing this out, and I’ll make sure the improved version is available as soon as the restrictions are lifted!
Thanks a lot for the detailed feedback! I’ve fixed the footsteps, and they sound much more realistic now. Unfortunately, since I submitted the game to the jam, modifying the game files is temporarily prohibited, so I can’t upload the updated version just yet. I really appreciate you pointing this out, and I’ll make sure the improved version is available as soon as the restrictions are lifted!
Hey everyone!
I've been working on FLOOR//ZERO, a fast-paced sci-fi FPS built around movement, momentum, and surviving overwhelming enemy waves.
The idea is simple: standing still is dangerous. Wall-run across arenas, slide through incoming fire, grapple between platforms, dash through attacks, and use your weapons to keep the machines off your back.
What you can expect:
I'm developing this under BadlyTimed Studio, and I'd love to hear what you think. I'm especially interested in feedback on the movement, combat feel, and what makes a movement shooter genuinely fun to play.
Game page: https://badlytimed.itch.io/floor-zero
Thanks for checking it out!
Hey everyone!
I'm working on a first-person psychological horror game called WRONG WAY, and I'm really curious about everyone's projects!
What inspired your game idea?
Was there a mechanic you really wanted to try?
What's been the hardest part of development so far?
And most importantly, are you happy with how your game is turning out?
I'd love to hear about what you're making and how the jam is going for you! It's always cool to see how differently everyone approaches game development.
Good luck, everyone!
Hey everyone! How's it going?
I'm joining Godot Wild Jam #98 and wanted to meet some fellow devs here!
I'm curious about what everyone's making this time, so let's hear it! 👀
I'd love to hear about your projects! Feel free to share a little about them. Maybe we'll discover some really cool games here!
Good luck everyone, and don't forget to have fun!