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blobsmith

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A member registered 29 days ago · View creator page →

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Good writeup — the (len - 2) % 12 rule alone will save people an afternoon. Same rabbit hole, companion .tres side: we generate TileSet resources programmatically and load-test them in real 4.7, and these three cost us time the same way:

  1. .tres string fields are parsed with escape sequences. A terrain/resource name containing a quote or backslash must be written as " or \, or the file refuses to load with “Parse Error: Unterminated string”. Anything user-supplied that ends up in a name field needs escaping before you write the text.

  2. If you build the TileSet via script instead of writing text: TileData physics must be written AFTER the atlas source is attached with add_source(). Physics layers belong to the TileSet, so before add_source() the TileData sees zero physics layers and collision writes error out (or silently do nothing, depending on the call). Ordering is the whole fix.

  3. Terrain peering bits, if you generate autotiles: in “Match Corners and Sides” mode a corner bit (say NE) only participates when both adjacent side bits (N and E) agree. Setting corners without their sides looks valid in the file and simply never matches while painting.

And I can confirm the tile-center physics origin from the end of your post — hit the exact same half-tile offset before figuring it out.

Thank you both — confirming it worked: the projects are indexed and showing up in search now. Appreciate the review and the patience advice.

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One of my projects shows a blank tile in my creator dashboard, while the public page looks fine.

The originalb derivative of the cover image returns HTTP 500, and the variants the public page uses (315x250#cb, original) decode fine — so the upload itself looks OK. Example:

https://img.itch.zone/aW1nLzI4ODYwNDQzLmdpZg==/originalb/1naY%2FF.gif

It has been like this for four days (first seen 2026-07-27, still broken today), and re-saving the project page did not regenerate it.

Is there a way to force that one derivative to be regenerated?

Good call, thanks — added a GIF to the post above, and here it is in motion: draw 6 base tiles, paint, and the 47-tile blob autotiling resolves live (this is the free in-browser version).

Hi! LocGuard is a localization QA tool for Godot 4. It catches the bugs that ship silently:

  • missing keys — tr() returning the raw key at runtime, including the .tscn/.tres texts and OptionButton items the built-in POT generator misses
  • placeholder drift between locales (%d vs %s, {0}, {name})
  • broken BBCode in translated strings, empty translations, orphan keys

In-editor dock + full CLI with CI presets (GitHub Actions / GitLab / pre-commit) — the build fails before untranslated text reaches players. Every rule is verified against the real Godot 4.7 engine by an automated test suite.

Feedback very welcome — I fix what gets reported.

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Hi! I make Blobsmith, an autotile tool for Godot 4 (works for Tiled/any engine too).

You draw 6 base tiles (RPG Maker A2-style block) and it generates the complete 47-tile blob autotile sheet — plus a Godot 4 TileSet (.tres) that’s already wired: terrain set, peering bits on all 47 tiles, optional collision shapes. Add a TileMapLayer, set the TileSet, paint. It also exports Tiled .tsx (full wang set) and plain PNG.

Verified against Godot 4.7 stable with an automated suite that runs the real engine and asserts the painted terrain. Feedback very welcome — I fix what you report.

Hi! I published my first two projects on July 7 (new seller account):

Both have cover images, files/browser build, tags, and pricing set, and payments work (Collected by itch.io mode). The AI generation disclosure is filled in honestly (AI-assisted code only; no AI-generated art).

Checked logged-out: neither project appears in search (even by exact title), tag browse pages, or the newest-tools feed — so I assume the first-project seller review from the ‘Getting indexed’ guide is still pending.

Is the review still in the queue, or is something on my end blocking indexing? Happy to fix anything. Thanks!