Thanks for the comment! 😁 Im glad you enjoyed it.In the beginning i was thinking about making multiple monsters/enemies/entities to use the lockdown mechanic against, but i ran out of time, oops. Anyways, thanks for playing!
carryfachero
Creator of
Recent community posts
Holy ****, this is incredible—I got completely hooked! The art style is gorgeous (animations, menus, UI, everything) and creates a really great atmosphere.
There are just a couple of small things I noticed:
- I think the character needs an idle animation when standing still.
- Barrels and other small objects seem to have massive colliders (or maybe it's a bug?), because they sometimes block you from walking past them.
- I got an upgrade with a ~30% chance to one-shot enemies, and it feels pretty overpowered. I got super lucky and defeated about 10 enemies in a row with single hits, which was insane haha.
Other than that, I really enjoyed the experience. I got strong The Witcher vibes, and I love the RPG loop of looting items, talking to NPCs, fighting enemies, and upgrading gear. Fantastic work!
Holy ****, this is incredible—I got completely hooked! The art style is gorgeous (animations, menus, UI, everything) and creates a really great atmosphere.
There are just a couple of small things I noticed:
- I think the character needs an idle animation when standing still.
- Barrels and other small objects seem to have massive colliders (or maybe it's a bug?), because they sometimes block you from walking past them.
- I got an upgrade with a ~30% chance to one-shot enemies, and it feels pretty overpowered. I got super lucky and defeated about 10 enemies in a row with single hits, which was insane haha.
Other than that, I really enjoyed the experience. I got strong The Witcher vibes, and I love the RPG loop of looting items, talking to NPCs, fighting enemies, and upgrading gear. Fantastic work!
Hey there! This game is really fun—it reminds me a lot of Raft, and that's great!
I think the UI for boat direction, speed, and force is really attractive, interesting, and useful.
I did run into a few issues, though. For example, to pick up wood and cloth, I had to row in circles just to find the exact pixel to grab them with E.
For future updates, you might want to consider letting the player scout around with the camera to spot distant islands, boats, or shipwrecks. I think that would be really cool.
Great game!

