I wish you the best on the personal life stuff, but congrats on the new job! I totally think the game is release ready as is, so I wouldn’t fret too much over where you left it. It’s a solid polished game, and it feels at home on itch.
Coralcato
Creator of
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I think that you want this to be a game it isn't. It's meant to emulate old school nes games and challenging difficulty that is also satisfying, fun, and rewarding. I find it so satisfying shooting down hordes of enemies, losing weapon upgrades creates more tension which I personally enjoy, there IS an auto fire option (just hold down the button), and the swarms of enemies are totally manageable with practice.
However, I agree that it's a bit too punishing. I will die on the hill that lives systems are not outdated and are good game design, but I think that they need to be done correctly. I find losing a life and then having to retread through the entire level really tedious. In my experience, the lives system doesn't really do much if you have to replay the level anyway. I've identified two courses of action here: if OP wants to keep the lives system as a way of offering a second chance, I'd add some checkpoints as you suggested so that they are valuable. On the other hand, if the player starting the level over is intentional design on the dev's part, I would actually remove the lives altogether and just have the game end on death.
I personally really love this game. I find it SO fun to try and keep my max weapon upgrade and plow through enemies without getting hit, and I love the frantic running away when I do get hit and lose those upgrades. I may disagree with you but really my problem is just that you gave all criticism in a condescending way without any positives or compliments. That isn't constructive criticism, it's just bullying.
Hey, I played your game during the rating period, and absolutely loved it. I saw that you updated the game, and am really excited to check out. However, when I try to load the game right now, it throws an error (image attached). Please let me know when you fix this, as I'd love to play more Tetracore.
This is very very fun, polished, and a good use of the theme! If you'll let me nitpick, the game's speed appears to be affected by the monitors refresh rate, so I had to reduce mine to play at a reasonable speed. Also, The tutorial appears to be slightly broken at the end and didn't let me finish the tutorial, so I had to refresh the webpage. Finally, I didn't appreciate the tutorial character making fun of me for dying to the tutorial enemy. I personally didn't mind it too much, but it's generally not a good idea to make fun of your players when they're still trying to learn the game. It's a good way to make them quit.
Sorry for that mouthful, but I wouldn't critique this much if I didn't love the overall game. The spinning combat is really fun with the different playstyles and upgrades, the risk/reward slot machine is exciting, and it's very polished at every aspect. Definitely one of those "how was this made in 7 days" games. 5 stars for enjoyment.
Good job finding that cheese! I knew about it but couldn’t figure out how to fix it in the two days I made this game (I switched projects last minute because I couldn’t make any progress).
Enemies react to your spinning, so you can use it to fly them off in a certain direction. I personally enjoy bouncing off of them with a spin.
As others have suggested, a lot of perspective issues could be solved by adding some texture to the pool table. I’ll definitely fix these issues up if I choose to keep working on the project, but I’m not sure if I will.
Absolutely love this! It has super fun and satisfying gameplay, a really creative and well executed idea, and responsive audio that provides great feedback to the player. I love a good round of Tetris, and this is such a satisfying and interesting twist on that formula. Definitely one of my favorite entries so far.
My game softlocked here (see screenshot). I got really far though, and it was a lot of fun!
My Rating (If I had rated it during the jam, which I didn't):
Enjoyment: 5/5
Creativity: 5/5
Style: 4/5
Overall (I just averaged the previous ratings): 4.5/5
I review really harshly, and this is the only game in the jam I've played (so far) that I gave a 5/5 on enjoyment, so fantastic game!





