Unfortunately it doesn't work.
Croidin
Recent community posts
5 Times played, 5 times i get an error about "quotaexceedederror: failed to put 'setitem' to 'storage'. And unable to copy/paste the entire error text, so... i quit :-(
All 5 times this happened when the timer ran out of time, and i had put something in the cauldron that had dropped from a plant kill.
Oh, a few more suggestions:
- The Wergenslime Arrow is mentioned to be an lvl6 arrow, but it wasn't immediately clear to me that yourRanger actually needs to be lvl6 (or higher) for it to be used.
- The Copper Dirk is a lvl2 item, but I only accidentally found out it's used as a 2nd hand weapon because i clicked on that slot. I could have started using it before my warrior was lvl6 if this was mentioned on the description, lmao.
I enjoy the game as well, though i do think there's a few bugs?
- Forest Ruins (lvl2-3): i have found 3/4 items (lotus, skull and bone), but are the teeth not the 4th (i have 2 in my inventory, but the first location definitely hasn't got it as a drop), or the nails (already have 6)?
- crafting 'max' would allow you to potentially craft more items than you can store (the crafting is paused though when max is reached and continue once you cleared some space), but if you craft at different stations at once you can craft 1 item over max storage if their crafting ends at about the same moment. Maybe better to put locks on the 'max' crafting box (or any boxes, actually) if you're about to craft more than you can store?
A thing i haven't figured out, however, is how to use the auto sell option: i unselected everything and nothing happened (selling tab has everything selected to start with, so i thought unselecting would start the automation??), only selected common and nothing was auto sold, and also kept everything but common selected and still nothing is being sold.
I'm enjoying this game as well (like a few others). :-)
What i am sad about, however, is that i can either do a descend run, or stay on 1 floor to explore. On a descend, it's possible to run through a floor to the stairs down without encountering any enemy, so you won't collect anything on that floor. But on an explore you only kill all the enemies, because all chests, trees and ores are already collected (and especcially some of the ores are what you need).
Would be nice if you had a third option (fourth actually, as there's auto too, where you stay on a selected floor until you stop): descend after killing all enemies (until you choose to return to town or are stopped yourself). OR, that the chests, ores and trees return after some time (might even be after 2 to 4 runs on a certain floor, so it would take time to collect them, but on an auto run you'll collect them anyway).
Changed the description for the game? Sounds more like what the game is about now :-)
However, it still is a weird game of baseball:
- Even when you hit the ball so it goes out of the park (but kinda low over that back wall), it's 'out'? How would a catching team catch such a ball?
- And what's with the white bar showing to the right or left before the pitch? Should that be a 'wide' if i don't swing at it? For if so, the ball still is pitched through the middle after that white bar disappears.
- Being able to hit all the targets on the backwall... too much depending on RNG, and too easy to get undone with an 'out' ball as i described on my 1st point.
I played 4 times since this update, and couldn't get more than 3 points.
Much nicer to play now. Thanks :-)
I take it there's only 1 island with 1 company mage yet? (setting off to a new island is so slow, i never stayed long so far). If you're going to add another level/island... might be nice to be able to skip the moving of the mage from book to boat, and the sailing off? (or speed them up?).
Otherwise, it's a nice (little) game.
Oh, almost forgot: on my 2nd run through, i died after having found only 1 item, and the mage took back the book. Not sure if this was meant, as the mage says he/she needs 'items' (not 'item').
Things & people sent to ISEKAI: 619 (just before running out of fuel i had reached 730 though?).
Run time: 655.7 seconds.
Fun!!
Few issues however:
- There's too much fuel you can collect to run out of if you don't want to.
- I even kept the truck running wayyyyy up top, and kept collecting enough to not even drop below 40%.
- Only when i tried to actively avoid collecting fuel, i managed to run out of fuel... almost 11 mins of gameplay.
Too bad the game doesn't fit inside my screensettings (1600x900, laptop): many monkeys are way below my view, and aren't scrollable to (nor does resizing work enough because text becomes too small too quickly: ctrl - scrollwheel).
Another thing i noticed: box prizes are always 25,-, so when auto is high enough all i do is buy new boxes to hopefully find new apes. And honestly, the need to wait for the roulette to finish becomes annoying quickly too.
Fun mechanics! Sometimes a bit hard to figure out how to move what, and when, so i could probably do better a 2nd run; now i 'beat it' in 1176.7 secs (1st runthrough).
There are moments though that items can get stuck (inside floors or walls!) and you need a restart (might be good to add this on the first floor too, next to the moving/jumping and magnet explanations; R to restart when needed)?
Ahhh, i didn't know that was already in the game (maybe it's in the tut i lost too early?). Or, if it's not in the tut, maybe you can add it so it'll be clear for everyone else? Either way, this is for sure enough, so no extra N/E/S/W is needed. ;-)
Also, i was thinking the directional arrows at the bottom were meant by you, lol.
Huh? That doesn't make sense to me: if i click on the right arrow, my view turns right too and "up" goes in that direction then... which to me should now be East (because i only turned right once, from facing North). But, after a few turns, i completely lose track on how many right turns and how many left ones i took.
Also missing: which direction is North? lol
Quest mentioned i should go the the northern shadowed section, but i don't know which direction is pointing North, which South/West/East. Maybe you can add an N to show you're facing north, and when turning clockwise that N turns into E, S, W, and back into N?
you would think that going left (or right) twice will give you the wy out again, but it doesn't... is it meant to learn a skill later on to deal with this?
Same goes for "falling in water"... no way out, so you simply drown (and have to refresh the game page to be able to start the game again (not refreshing makes you end up on the grey, empty page).
Nula'uf I'oy is choking to death and burning alive!
Nulyg Uvulkstil is choking to death and burning alive!
Fibamul is choking to death and burning alive!
Ybrimu is choking to death and burning alive!
Crowi is choking to death and burning alive!
Nula'uf I'oy is choking on smoke and burning alive!
Nulyg Uvulkstil is choking to death and burning alive!
Fibamul is choking to death and burning alive!
Ybrimu is choking to death and burning alive!
Crowi is choking to death and burning alive!
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Crowi
Level 1 slinger
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Ybrimu
Level 1 survivalist
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Fibamul
Level 1 soldier
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Nulyg Uvulkstil
Level 1 slinger
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Nula'uf I'oy
Level 1 survivalist
cute and short little game. Only two things i am missing: maybe some color change in the island selection page for ones you already finished, and on the islands themselves maybe add the island number too? Makes it a bit easier to keep track on where you are (especcially if you ended up dying many times on a certain island).
Missing things in the tutorial already: 1. not only mention you can have 5 members in your party but encourage to get them. 2. i entered with only 1 and got killed by the toxic gass. There was no warning, no explaining about it, and i couldn't figure out how to get out again, so i died. 3. A means to restart the tutorial, because i didn't finish it in the first place, and there was no tut to help me.
Maybe because i lost the tut on my first death, but even when i entered the dungeon, i got killed by a monster because no original weapon (on all 5 party members) seemed to do enough dmg to the beast. :-(