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Croidin

53
Posts
A member registered Jul 05, 2026

Recent community posts

Unfortunately it doesn't work.

What i do:

- press 'Run game'

- game loads until starting page shows; Play, Scores, How to play, sound and like.

- i press 'play'

- board shows and i click a group of 5, or more

- group highlights, counter goes from 100 moves to 99.

- group is not removed, game is stuck.

Opera, version 136.0.6008.80. On a laptop. And it still happens

(1 edit)

One group of bubbles light up when selected, and then... nothing! unable to continue, unable to X out. Only option: leave the game and return to post a reply.

Much smoother now.

ughhh, not going to even try playing: right-clicking causes my laptop to open new tabs / closing tabs / or other things. especcially if multiple right-clicks are needed (as i understand it will be for armageddon!). :-(

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5 Times played, 5 times i get an error about "quotaexceedederror: failed to put 'setitem' to 'storage'. And unable to copy/paste the entire error text, so... i quit :-(

All 5 times this happened when the timer ran out of time, and i had put something in the cauldron that had dropped from a plant kill.

(1 edit)

Oh, a few more suggestions:

- The Wergenslime Arrow is mentioned to be an lvl6 arrow, but it wasn't immediately clear to me that yourRanger actually needs to be lvl6 (or higher) for it to be used.

- The Copper Dirk is a lvl2 item, but I only accidentally found out it's used as a 2nd hand weapon because i clicked on that slot. I could have started using it before my warrior was lvl6 if this was mentioned on the description, lmao.

I enjoy the game as well, though i do think there's a few bugs?

- Forest Ruins (lvl2-3): i have found 3/4 items (lotus, skull and bone), but are the teeth not the 4th (i have 2 in my inventory, but the first location definitely hasn't got it as a drop), or the nails (already have 6)?

- crafting 'max' would allow you to potentially craft more items than you can store (the crafting is paused though when max is reached and continue once you cleared some space), but if you craft at different stations at once you can craft 1 item over max storage if their crafting ends at about the same moment. Maybe better to put locks on the 'max' crafting box (or any boxes, actually) if you're about to craft more than you can store?


A thing i haven't figured out, however, is how to use the auto sell option: i unselected everything and nothing happened (selling tab has everything selected to start with, so i thought unselecting would start the automation??), only selected common and nothing was auto sold, and also kept everything but common selected and still nothing is being sold.

I'm enjoying this game as well (like a few others). :-)


What i am sad about, however, is that i can either do a descend run, or stay on 1 floor to explore. On a descend, it's possible to run through a floor to the stairs down without encountering any enemy, so you won't collect anything on that floor. But on an explore you only kill all the enemies, because all chests, trees and ores are already collected (and especcially some of the ores are what you need).

Would be nice if you had a third option (fourth actually, as there's auto too, where you stay on a selected floor until you stop): descend after killing all enemies (until you choose to return to town or are stopped yourself). OR, that the chests, ores and trees return after some time (might even be after 2 to 4 runs on a certain floor, so it would take time to collect them, but on an auto run you'll collect them anyway).

Changed the description for the game? Sounds more like what the game is about now :-)


However, it still is a weird game of baseball:

- Even when you hit the ball so it goes out of the park (but kinda low over that back wall), it's  'out'? How would a catching team catch such a ball?

- And what's with the white bar showing to the right or left before the pitch? Should that be a 'wide' if i don't swing at it? For if so, the ball still is pitched through the middle after that white bar disappears.

- Being able to hit all the targets on the backwall... too much depending on RNG, and too easy to get undone with an 'out' ball as i described on my 1st point.


I played 4 times since this update, and couldn't get more than 3 points.

lame game of pinball... you can only hit the ball once, and every swing with the bat extra gives an extra strike? sorry, needs serious extra work to make it into a proper game :-/

Much nicer to play now. Thanks :-)


I take it there's only 1 island with 1 company mage yet? (setting off to a new island is so slow, i never stayed long so far). If you're going to add another level/island... might be nice to be able to skip the moving of the mage from book to boat, and the sailing off? (or speed them up?).

Otherwise, it's a nice (little) game.

Oh, almost forgot: on my 2nd run through, i died after having found only 1 item, and the mage took back the book. Not sure if this was meant, as the mage says he/she needs 'items' (not 'item').

oh, by the way... the ceiling in the first 'cave' (?) is slightly too wide; jumping onto the tree to get out is very awkward because of that.

Got killed, and now i'm a sliding corpse? i can't figure out how to revive, or restart :-/

fun, and short: 6m05s with 7 ascensions :-)

Things & people sent to ISEKAI: 619 (just before running out of fuel i had reached 730 though?).

Run time: 655.7 seconds.

Fun!!

Few issues however:

- There's too much fuel  you can collect to run out of if you don't want to.

- I even kept the truck running wayyyyy up top, and kept collecting enough to not even drop below 40%.

- Only when i tried to actively avoid collecting fuel, i managed to run out of fuel... almost 11 mins of gameplay.

???

You need to use the RightMouseButton every time you need to reverse gravity? That's often enough to have had my game crash on the auto-moving; crashing in lava over and over again because i couldn't stop it.

i dislike games that use the rmb: too often the game resets, a new tab opens, and/or it creates a fixed moving that i'm unable to stop other than by refreshing the game. :-(

Laggy from the start :-(

I even turned off shaking and vibration, and turned on reduce motion before i started... arrows are sooo slow increasing/decreasing/turning that monsters often attack me before i can (and i released well before their attack already). :-/


Idea is fun though :-)

There's only 1 level, and no ending to it? I collected everything, an killed all crabs, but cannot find where the finish is.

Great fixes. Feels much more like i need to considder to buy crates or not. And much speedier too.

With only 5 energy i cannot complete even the easiest expedition (and when i do have energy again, the progress is down to 0 again).

Too bad the game doesn't fit inside my screensettings (1600x900, laptop): many monkeys are way below my view, and aren't scrollable to (nor does resizing work enough because text becomes too small too quickly: ctrl - scrollwheel).


Another thing i noticed: box prizes are always 25,-, so when auto is high enough all i do is buy new boxes to hopefully find new apes. And honestly, the need to wait for the roulette to finish becomes annoying quickly too.

<- turn music off.... erh... no? music keeps playing, even at 0%.

Fun mechanics! Sometimes a bit hard to figure out how to move what, and when, so i could probably do better a 2nd run; now i 'beat it' in 1176.7 secs (1st runthrough).

There are moments though that items can get stuck (inside floors or walls!) and you need a restart (might be good to add this on the first floor too, next to the moving/jumping and magnet explanations; R to restart when needed)?

hmmmm... English selected. Downloading in English. Game starts in Spanish? Sorry.

A thing that's not clear to me (again, maybe because i couldn't finish the tut?): do i have to buy a new quest every time i enter the maze anew (coins are running low because i cannot even kill much more than the first bats and they seem to not give m(any?) coins; a 3rd bat is too much already).

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Ahhh, i didn't know that was already in the game (maybe it's in the tut i lost too early?). Or, if it's not in the tut, maybe you can add it so it'll be clear for everyone else? Either way, this is for sure enough, so no extra N/E/S/W is needed. ;-)

 Also, i was thinking the directional arrows at the bottom were meant by you, lol.

Huh? That doesn't make sense to me: if i click on the right arrow, my view turns right too and  "up" goes in that direction then... which to me should now be East (because i only turned right once, from facing North). But, after a few turns, i completely lose track on how many right turns and how many left ones i took.

Also missing: which direction is North? lol

Quest mentioned i should go the the northern shadowed section, but i don't know which direction is pointing North, which South/West/East. Maybe you can add an N to show you're facing north, and when turning clockwise that N turns into E, S, W, and back into N?

you would think that going left (or right) twice will give you the wy out again, but it doesn't... is it meant to learn a skill later on to deal with this?


Same goes for  "falling in water"... no way out, so you simply drown (and have to refresh the game page to be able to start the game again (not refreshing makes you end up on the grey, empty page).

i had to do a really quick copy/paste here (text removing really fast too!), and remove a lot of unwanted parts before posting (even the images of my heroes and some maze stones were showing?), hence the 3 empty blocks on top ;-)



Nula'uf I'oy is choking to death and burning alive!

Nulyg Uvulkstil is choking to death and burning alive!

Fibamul is choking to death and burning alive!

Ybrimu is choking to death and burning alive!

Crowi is choking to death and burning alive!

Nula'uf I'oy is choking on smoke and burning alive!

Nulyg Uvulkstil is choking to death and burning alive!

Fibamul is choking to death and burning alive!

Ybrimu is choking to death and burning alive!

Crowi is choking to death and burning alive!

  • Crowi

    Level 1 slinger

  • Ybrimu

    Level 1 survivalist

  • Fibamul

    Level 1 soldier

  • Nulyg Uvulkstil

    Level 1 slinger

  • Nula'uf I'oy

    Level 1 survivalist

the orange glow, i entered it and "you suffocated..." (or something like that)

cute and short little game. Only two things i am missing: maybe some color change in the island selection page for ones you already finished, and on the islands themselves maybe add the island number too? Makes it a bit easier to keep track on where you are (especcially if you ended up dying many times on a certain island).

Oh, the drop down menu is wayyyyy too fast disappearing again; i couldn't even read all the options before it was gone.


And somehow you can end up on a grey backgrounded starting page with no options to restart or end, or... whatever.

Missing things in the tutorial already: 1. not only mention you can have 5 members in your party but encourage to get them. 2. i entered with only 1 and got killed by the toxic gass. There was no warning, no explaining about it, and i couldn't figure out how to get out again, so i died. 3. A means to restart the tutorial, because i didn't finish it in the first place, and there was no tut to help me.


Maybe because i lost the tut on my first death, but even when i entered the dungeon, i got killed by a monster because no original weapon (on all 5 party members) seemed to do enough dmg to the beast. :-(