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Define Insane

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A member registered May 03, 2025 · View creator page →

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Thank you so much for playing! That was all our amazing programmer's work for pulling it off! We appreciate your feedback on it :)

Thank you so much for playing! The stealth style is all thanks to our programmer, he did an amazing job with it! I think this was his first time trying it as well and he did fantastic, so I will pass your kind words along. Thank you, we are glad you enjoyed it.

Thank you for your feedback and for playing! We will definitely be doing a tutorial for our next one, haha. Glad you enjoyed it!

Thank you so much for playing! We will be sure to include a tutorial next time. We appreciate your feedback on this, thank you. Glad you were able to sneak by without them though to finish the game :)

Thank you for the feedback! We did have the intent for a short tutorial in level one and sadly ran too short for time to double back to include it haha. I am glad to see you eventually were able to see the different functions though, and we will be sure to prioritize that sooner next time for sure. Thank you so much for playing our game, we are glad you enjoyed it :)

I enjoyed this very much. I love games where you are the monster like this and it reminds me a lot of an old game I used to play that was a similar click progression playstyle of attacking the people in the scene without being caught. The text art style was extremely cool too, especially the animations you brought to life. Incredible all around for a solo dev. Very well done. The ending was a nice touch too.

It took a minute to understand how to tell the difference for some, but I caught on haha. I love this concept a lot. It was very fitting for the jam and theme! Well done!

Thank you so much for the compliments! We appreciate your support. I couldn't stop jamming out to the main menu music too, our musician did an amazing job, as did the whole team. Thank you for playing!

Thank you for the feedback! This was our first time trying a mouse-click yeah, so there were definitely a few issues we learned with it haha. Thanks for playing!

Thank you so much!

Thank you so much for your kind words and for playing! Credit for the vampire idea for the theme goes out to our musician, Emma! She had a great concept.

Thank you so much for playing it! The little bat was one of my favorite parts of this too haha.

It is absolutely adorable. I love your art style so much and this was super well made for a short little jam. Very well done <3 The only thing I wish I could have seen, was the special items in my inventory like the candy UI you built. If I missed this, I apologize! I did see the guide! But wanted to see what I had as well. Either way, it was amazing artwork and cute dialogue. I love it, very cute!!!

I love flow connect games like this a lot, so it was super cool to see a game like this but with an extra step of dodging the core. Very nice job.

I was immediately shocked by the intelligence of the AI haha. You did a great job at making it play well against a player. I am sure that alone was a lot of time and work, very well done. The music is nice too for the style of game, very relaxing.

I really like the concept with the cube rotation for this, it was super cool to move around the puzzle in 3D. And the fact you were able to accomplish multiple levels for this as a solo dev is incredible.  Loved the music choices too for both the menu and gameplay. This something I could definitely see myself grabbing to play a full version of. Very nice work!

Thank you so much! And thank you for playing!

Thank you so much for playing, I will take a look at yours as well soon!

I loved the sound effects we found for this too! So, I totally know what you mean haha. Thank you so much for playing, I am so glad you enjoyed it!

I believe the GameDev.TV folks have a cheap course on their page for it! I believe this is where he started for learning it! I know a little about it, especially with working on this now, but it definitely took me a moment to wrap my head around it too to connect the puzzle. And I still get confused haha. But yeah, I would start there. Good luck, I hope to see it in your future games!

Looks amazing! Very nice work! I love your art so much, so happy to see it made it's way into the game! The concept is great too, very well done!

Yupp! Our programmer pulled procedural rooms out of his hat this year, haha. I think he did an amazing job with them too. I will pass on your praises to him, thank you so much for checking it out. I hope you enjoyed.

That was all my partner's idea! I think he did a wonderful job too, I also love them, haha. Helped bring more life to it for sure. Thank you for playing, we are glad you enjoyed it!

Thank you so much, I appreciate your comment! Yeah, we weren't sure how well it would go at first when we were talking about the idea haha.  Thank you so much for playing and checking out the features! I am glad you enjoyed it!

Thank you so much for playing! We are so glad you enjoyed it!

You are correct! The tiles around the outside are randomized. The sprites represent what rooms are spawned and change position with the blueprint! We had an idea of adding Easter Eggs in the rooms around, but unfortunately ran short for time. The main path is the same only for the purpose of control. The idea was exactly as you suspected, we wanted to have it randomize all and always have a path available. We will get 'em next time, haha!

Thank you so much for your feedback and for playing our game! We are glad you enjoyed it!

Thank you so much for your inspiring words! Yes, it was so hard getting the procedural hooked up and have it fire ok with the puzzle, that alone was a lot of time and work. So that made it difficult to try and get more than the one level done, for sure! Or even add more to the level we had for that matter. I really appreciate your recognition here on the work we did, and thank you so much for playing our game! Means so much! 

You are absolutely right, this did start originally as a circuit puzzle with cables, but we refactored into a dungeon to try and fit a different theme, and it appears there were some issues in the refactor / sprite switch for this. 

Yes, the bottom right End Room is supposed to be facing to the left for the solution. And there is a specific sprite that seems to be a trip up for most players now that it no longer makes logical sense as a wire circuit.

As for the puzzle, it does close but only on completion. Another sacrifice we had to make to solve another little issue because we ran out of time. Not the best implementation on my part, haha. 

I appreciate all your feedback and detail though, this was a huge learning experience, and we will get these issues addressed for further playthroughs as soon as we can :)

Thank you for playing our game!

I love this concept so much! I loved the painting representation of the plants! Incredible and creative thinking. The night/day changing the objects is such a fun interaction with the world. And the little Lumi character is absolutely adorable, you did amazing on this, especially for a first solo 10 day jam. Well done!