Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

duckbag

13
Posts
6
Followers
5
Following
A member registered Jul 10, 2025 · View creator page →

Creator of

Recent community posts

I really enjoyed this little arcade game! Simple formula that feels good and replayable. The grid movement felt nice (I appreciated being able to hold a movement button to continue moving), and the art and title screen are charming.

I found the title screen text a bit difficult to read, and I think it would be nice if the cannons appeared a moment before they shot, acting a cue for the player - or some other creative cue! I also had a bit of trouble telling which hearts were filled and which were empty in my health bar.

Great work, I'd enjoy a version with some of the missing features included!

Great look and feel, awesome music, super cool all around!

I used NormalSans in my GBJAM 14 Submission - Bilac!

I linked the 'complete' updated version, which is not the official submission because I missed the deadline (V10 is the official Jam entry, no SFX and missing some levels)

I've added Controls to the game description! Thank you for your comment :)

(3 edits)

Web Build of this version: https://duckbag.itch.io/bilac-v10-web-build
Updated V14 (includes content not in jam version) https://duckbag.itch.io/bilac

Love the level design and visuals, but couldn't make it very far before feeling pretty frustrated. The unchangeable high movement speed and high aim sensitivity quickly became the antagonistic force, especially when I was trying to climb up some thin horizontal and precarious pipes.


I also dig the ambient music, sound effects and atmosphere!

High Score: 22917
Quite fun! I enjoyed the difficulty progression, the art and the simple oldschool sound fx. Letting the player select their little planet color is a great touch. The colorful stars, planets, asteroids and enemies were very pleasant :)
I wish that I could have held spacebar to keep on shooting, and I wish there was a maximum speed of firing so that I wasn't incentivized to press the shoot button as fast as possible. When a bullet upgrade is picked up, the shoot sound fx plays twice as loud. I think a different sound fx, or no change to sfx would be an improvement over this. Great work!

Very cool! I like everything about it. I think the gameplay is the weakest part, but is still quite strong and interesting. The level design is very nice and tastefully crafted. It's very focused and cohesive which I love - great work!

(1 edit)

Very cool! I like everything about it. I think the gameplay is the weakest part, but is still quite strong and interesting. The level design is very nice and tastefully crafted. It's very focused and cohesive which I love - great work!

I had a fantastic time, and I made it to the date! Really fun game with fun and quirky art, story and music along with interesting microgames. Its a very polished experience, great work!

I didn't get very far, I need to practice more

Really cute graphics and charming overall! I had fun exploring, but thought that the platforming felt a bit tedious. Generally it feels very cohesive and well done. I did have to reset a few times due to bugs,  but they weren't too hard to work around after figuring it out. I broke a mirror with a flower pot on it, and the flower pot landed on my head and smushed me into the platform below, ending my run - it was awesome! Great work!

fun little game! deceptively difficult - and a textbook use of the theme :) I felt wanting for a movement ability of sorts. I see that a bark ability was in the works, that may have been cool too. Thanks for sharing!