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EnigmaticWhiteSide

16
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A member registered Dec 11, 2023 · View creator page →

Creator of

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Thanks for a detailed review!❤

I’ll tell you in advance that I have some problems in English and these problems can be in my response, like they’ve been in a game. Initially all text was written in Russian and then it was translated in English by myself and sometimes with Google Translate. I’m still trying to refresh my knowledge :)

Casket of Nightmares was planned such linear, so I didn’t thought about all “what if”, but it has too many space to complement the game, except of first day because Ophelia always watches the player.

Initially I thought to make portraits in dialogues, but I was afraid of it’ll be less space for text, espicially in Russian due to huge width of symbols. Nameplates could be good solution if portraits don’t work out.

About “casket” word. I used this word in “box” (like music box) meaning and didn’t know that “casket” can mean “coffin”. A boy uses more poetic style and calls the box a casket. Thanks for clarification!

Amelia, main character, changes her image not the first time and it was spoken in monologue (black screen with text) between dream at the first day and awakening at the next day in game. I didn’t have a lot of time to make other images, but a day with her new image isn’t the second day at school.

A game is still in development and it won’t be completed soon. Thank you very much for your review, ideas, and error messages!

I faced a bug with coins: their texture is still on map after reviving but I can’t to pick them up. By the way, I like this game and joke with “Try again” button :)

Thank you very much! Once upon a time I was inspired by “Resident Evil 7: Banned Footage” with this lethal card game and made my own version on Python two years ago. Only in 2026 it was realized in Godot Engine.

Well, the problem is defined. I tried to found Null card problem, but I didn’t. Thanks for your report!

Godot developer and inspired by blackjack… colleague :) Simple, pleasant audio & visuals, every push of potion involves risk. Nice game!

I think it’s better to make register of just pressing the button because if I hold [E] a little longer, item will put down and picked up infinitely and quickly, so I can’t bring coffee beans into the coffee machine. Also, I faced a bug with grown beans: if I hold [E] a little longer, beans will be put into pot again, but if I’ll try to do it in another pot it won’t be done. There’s no understanding of how much time passed. Maybe, it’ll be better to make clock, imho. And I don’t know how to improve coffee quality, but I guess it’s not unrealized mechanic.

Visual is pretty cute and pleasing to the eye, I like it. I hope you won’t abandon your project and it’ll be cool game. Good luck ;)

I tested only web version, but I faced some bugs.

  1. I don’t know if upgrade and bet screens must stop the time. Chaser stops, but stamina is still refilling. That’s kinda unfair, imho.
  2. When I restarted after death, map disappeared. Only refreshing page helped.
  3. On bet screen I sometimes got a reward without pressing “BET” button. Maybe, it was your mechanic, idk, but it’s better to mention it.
  4. Highscore isn’t saving after death.

Despite these bugs, I like your project. Don’t abandon it ;)

Sorry for late question, did you face it after manual or during the game process?

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Gosh… I didn’t saw that. I’ll try to fix it if it’s a bug. Thank you for feedback!

Cool artstyle, nice music and creative game. I liked it and figured out the game, although at first glance it seemed complicated :)

Thanks for your feedback!

I thought about sound or message feedback for player’s turn, but I forgot to do it. It’s a terror of debug mode habit :’)

I didn’t have time to make some graphics and decided to use squares, but I think it will be resolved in next updates. Music have same story and it’ll be delayed because I’m still learning FL Studio and music making.

Well, I’ll try not to abandon the project. Thank you very much for feedback <3

Very sensitive mouse

Got it. I tried and it worked, I saw a car. Cool ending, bro :)

A character can neither move nor jump on level 4. Also it’s easy to complete level 3 without intended parkour.

Sometimes it’s impossible to jump over or walk under the sheep due their jump timing and grouping, but your idea and theme interpretation are cool.