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Epsy

51
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A member registered Apr 14, 2023 · View creator page →

Creator of

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Hi, this was mostly a key we set during development without thinking too much of it. I’ve realized after your comment that it makes you exit fullscreen mode lol.

Thank you for pointing it out. It’s now set to Enter instead.

Pretty fun game with an interesting mechanic.

Probably the best game I’ve tried so far! The art is so nice and kudos to your composer because the in game music slaps!!!

A very polished and complete game. I’ve played until the end. The boss battle was so stressful I won with only a few seconds left I think X)

Very good entry, congratulation to the team!

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The game has that Pokemon vibe that really makes it feel like a gameboy game! The mining minigame is also nice. I’m not sure if there’s a system that makes it easy or if I was just really lucky X).

It could be a nice addition to have the glow of gems in the cave be animated. Nothing too fancy but I think having pixels move would make them easier to spot since they have the same color as everything else. Although, once you know what they look you can’t really miss them.

Overall a nice entry to the jam.

Thanks for playing!

Glad you liked it ^^. We didn’t think of it while making the game, but it does make me think of when I had to push boulders in Pokemon Black lol.

Thank’s for the feeback. I found out that this is actually a bug. Some levels have props that simply cannot be turned into gold. Hope that didn’t make it too confusing.

Glad you liked it ^^

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I apreciate you playing through the entire game! Thank you for the feedback on the animals, they were done a bit too quickly so their AI wasn’t took complicated, that’s probably why they have issues leaving corners X)

Thank you for playing! I’m glad you liked it :)

Nice game! I’d say it has a good gameplay loop and the right amount of challenge.

What really infuses the gameboy soul into this game is the art though, great work on that!

Took me a bit of time but I managed to defeat the boss :)

I really like your interpretation of the theme. The art is very nice (bonus points for cute cat). The ending was really good and a bit emotional.

Also, I’m not sure if it is an issue on my end but when joing the owner on the bed the game started to flicker weirdly and become fully black. I assumed it was the end of the game so I stopped at that point.

Except from that, very nice work!

The mechanic of being able to act with either salt or gold was interesting. The game captures quite well the soul of the gameboy!

I think the game could benefit from some music. But I think the lack of it is probably due to time and not choice.

I admit that I did not beat it on the first try due to some mistakes I made, but I ended up saving the kingdom X)

Overall a solid entry. Congratulations!

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Charming art and music. The game incorporates the theme well and the cards & coins format even gives it some replayability. Congrats on the submission!

PS: Excellent nom X)

Absolutely unhinged game. 11/10

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The callbacks to unfair mario and cat mario X). I great entry with a premise that actually fit the theme quite well. Took me a shameful amount of try to finish I gotta admit… Well done!

PS: This was hilarious X)

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Thank you for your feedback! I’m the one who made the title screen so I’m glad you liked how it turned out X).

It’s true that after the tutorial it might get a bit confusing which action allows or denies someone entry. Thank’s for pointing that out.

As for the typewritter part, I think you’re refering to the level transition text (“day 2”). At the time we felt like it didn’t feel too long so we didn’t add a way to skip it. It is a way qol feature worth considering though!

Thank you!! I really liked the artstyle of your own submission too.

The art is sooo charming! The story was quite intriguing even if it was short (which is expected for a gamejam). I liked the idea of the narrator talking the main character, and I did not expected the twist at all X).

If I could give some feedback, it would be on the actual gameplay and how it is linked to the narrative. The choice felt a bit limited which made the progression of the game quite linear.

A great entry overall. Congrats on your submission!!!

Very cool submission! I really like games with this tone and ambience X). The audio is a great touch!

Hey there. Here’s our 3D game. A paper’s please inspired horror game: /jam/brackeys-16/rate/4940427

Nice game! I like the art and the hover menu text is a nice touch. It was already said but I did experience some Y-sorting issues and in the second level the guard got stuck on a plant and could not move for a while. Overall a charming game and a very nice entry!

Thank you! I’m not experienced with balancing so I was afraid that the game could be too easy. After some friends tested it, I did tune down the difficulty a bit but some part might have been a bit too hard, relative to when they are introduced (the moving platform section is often mentioned). I’m glad you apreciated the game nonetheless!

Hi! First of all, thank you so much for spending the time to complete the game. I’m glad that you liked it :) The respawn issue with the player keeping his velocity is something that I had encountered during testing and although I thought I fixed it there might have been some cases where the behaviour remained. So I’ll take note of that. I had overscoped the idea a bit, so the UI and tuning of the player were affected by that :/

I’m sorry you couldn’t properly finish it… But you did complete all of the game’s content so well done!!

Thank you for the video! I gave me really insightful feedback on how player who were not familliar with the game interacted with it.

Very nice! The game feels very polished and is quite addicting X) The lightning ball kinda reminded me of Wand Wars.

Interesting idea. I can see the vision on this game. But like most already said, it needs a bit more time. Some nice improvements could be adding more attack patterns and maybe a smoother difficulty curve. Congratulation on your entry and good luck on your learning :)

Pretty creative idea, I liked it! I did feel like the charge meter could be more explicit on how much charge one player has. Currently it’s only in thirds from what I understand but it could be visually incremented each time the player hit the ball. Other than that, great game!

Thanks!

Thank you!

Thanks, I’m glad you liked the metroidvania aspects. I wanted to lean more towards it but didn’t have enough time unfortunately X)

Thank you! Altough it’s not actual ragdoll, I’m glad you liked it :)

Hi! I’m glad you liked the game. Thank you for your feedback! I tried to implement some elements to make the player controller feel more responsive and forgiving (e.g. coyotte time …) but I didn’t think to add such feature on the wall jump so I apreciate the suggestion!

At that time the highest I had gotten was around 300 I think lol. I tried again and managed to do 650! What’s the highest you’ve managed to do? X)

Very good and polished game!!

I was on the verge of clearing the 5th level but I got stuck in a door while it was closing T_T.

A very nice game that combines 2 interpretations of the theme into its gameplay. The levels are well designed and clever, the artstyle is really charming, and the music complements the gameplay and atmosphere very well.

Congratulation on your entry!

Good entry, I liked the idea of being slowed by the bodies altough you quickly get the hand of jumping. I also liked the touch of the minimalist paralax background.

Nice Game! I think there is a scaling issue though. I have a 1440p screen and on my browser the game seems zoomed out. Zooming the page fixed it.

Love the art style!!

Great narative game! I liked the way emotional distress is translated into the gameplay with the shuffled choices and having to close you eyes.

Good luck on your last rush!