Hi, this was mostly a key we set during development without thinking too much of it. I’ve realized after your comment that it makes you exit fullscreen mode lol.
Thank you for pointing it out. It’s now set to Enter instead.
Probably the best game I’ve tried so far! The art is so nice and kudos to your composer because the in game music slaps!!!
A very polished and complete game. I’ve played until the end. The boss battle was so stressful I won with only a few seconds left I think X)
Very good entry, congratulation to the team!

The game has that Pokemon vibe that really makes it feel like a gameboy game! The mining minigame is also nice. I’m not sure if there’s a system that makes it easy or if I was just really lucky X).
It could be a nice addition to have the glow of gems in the cave be animated. Nothing too fancy but I think having pixels move would make them easier to spot since they have the same color as everything else. Although, once you know what they look you can’t really miss them.
Overall a nice entry to the jam.
I really like your interpretation of the theme. The art is very nice (bonus points for cute cat). The ending was really good and a bit emotional.
Also, I’m not sure if it is an issue on my end but when joing the owner on the bed the game started to flicker weirdly and become fully black. I assumed it was the end of the game so I stopped at that point.
Except from that, very nice work!
The mechanic of being able to act with either salt or gold was interesting. The game captures quite well the soul of the gameboy!
I think the game could benefit from some music. But I think the lack of it is probably due to time and not choice.
I admit that I did not beat it on the first try due to some mistakes I made, but I ended up saving the kingdom X)
Overall a solid entry. Congratulations!

Thank you for your feedback! I’m the one who made the title screen so I’m glad you liked how it turned out X).
It’s true that after the tutorial it might get a bit confusing which action allows or denies someone entry. Thank’s for pointing that out.
As for the typewritter part, I think you’re refering to the level transition text (“day 2”). At the time we felt like it didn’t feel too long so we didn’t add a way to skip it. It is a way qol feature worth considering though!
The art is sooo charming! The story was quite intriguing even if it was short (which is expected for a gamejam). I liked the idea of the narrator talking the main character, and I did not expected the twist at all X).
If I could give some feedback, it would be on the actual gameplay and how it is linked to the narrative. The choice felt a bit limited which made the progression of the game quite linear.
A great entry overall. Congrats on your submission!!!
Hey there. Here’s our 3D game. A paper’s please inspired horror game: /jam/brackeys-16/rate/4940427
Thank you! I’m not experienced with balancing so I was afraid that the game could be too easy. After some friends tested it, I did tune down the difficulty a bit but some part might have been a bit too hard, relative to when they are introduced (the moving platform section is often mentioned). I’m glad you apreciated the game nonetheless!
Hi! First of all, thank you so much for spending the time to complete the game. I’m glad that you liked it :) The respawn issue with the player keeping his velocity is something that I had encountered during testing and although I thought I fixed it there might have been some cases where the behaviour remained. So I’ll take note of that. I had overscoped the idea a bit, so the UI and tuning of the player were affected by that :/
I’m sorry you couldn’t properly finish it… But you did complete all of the game’s content so well done!!
Thank you for the video! I gave me really insightful feedback on how player who were not familliar with the game interacted with it.