It's amazing that you managed to make a game and publish it in 4 days! Last year on GMTK2025 I didn't even manage to finish up the game in the 4 days.
Make sure you fully finish your game and publish the update after the jam, after all this is what game jams were made for!
And also, that's a really interesting mechanic exchanging your life for the extra time. I think I haven't seen that kind of an idea yet
Best of luck! I will be waiting for the Blasterr's update
P.S. There's another big jam, Brackeys Game Jam, in the 22nd august, hope to see you there too!
GeoStarGames
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I love this endless arcade genre games, I have made some myself in the past. I see the vision, the game is already really fun, but I have some feedback to make it more appealing for the majority of the players.
First of all, making procedural generated levels add a huge "worldbuilding" to the game; playing through the same level gets repetitive over time. Just preparing 5-6 level presets or generating procedural dungeons, adds a lot for the game.
Also the gun shot sounds effect was really repetitive, you can randomize the pitch every time you play the gun shot SFX, it fixes the repetitiveness feeling.
Knocking back enemies when hit, or lighting them up (from red to lighter red or white) adds a huge feedback for the player hits + some extra game juice! on top of that hit sound effects would be amazing too.
I also don't understand why I wasn't dying? It was really confusing, staying AFK piled up some kills for some reason, am I missing something?
I see that this is your first game on itch.io, or first game ever? Either way this is actually really well made game, I personally enjoyed it. I hope you find my feedback helpful, I believe this can further improve your game! Overall well done!
I also stumbled upon your Pixilart profile, it's insane! You really have an amazing pixelart portfolio, love it!
Really good game, especially for a 4 day jam; I played for a while and there are no game-breaking bugs, the game is super polished, and with the visuals and audio on top? 10/10
Only issue I found was the buttons in the settings were overflowing, but it's not a big deal.
The thing I didn't understand is that, does the dash drag you down? I had a feeling that using dash drags me down faster, it's probably an illusion caused by FOV switching, but it was weird.
Also holding down spacebar to jump higher was annoying, I got used to it overtime, but I think jumping higher instantly is way better than holding it down, especially for the speedrun games. It's not bad if this was intended as a feature, it's like an unique quirk.
Overall this is a really good game, I'm still amazed you guys managed to polish up the game this well in just 4 days! Well done!
I really love the artwork, animations and the music!
Although there were some stuff that annoyed me; for example, whenever I pressed on an item, the scene it moved into didn't have that pixelated style on the texts, it's nothing game breaking but just a little thing that annoyed me.
Also changing the house lightning everyday would remove the repetitiveness, maybe there's a sunset and atmosphere shifts into orange colors, something different for each day to give it more juice
Other than that, I loved the narrative it's really fun! Especially the date at the end XD
I played the game and here is my feedback:
- Would be great if there was some kind of text on the walls that explained controls, but I figured them out by myself since I pressed every common control keys.
- Gameplay is pretty fun, I like how enemies die with 1 hit and it feels so satisfying, Just jumping around and hitting enemies. I haven't gone too far because at one point I just got stuck for some reason, idk why but game was pretty fun.
- I didn't quite understand how this game fits the jam? it feels like normal fps game with the goal of finding a giant biscuit.
Anyways, great game overall, really enjoyed jumping around and killing enemies!
I have been playing some games on the jam and this game was probably the funniest one I have ever played, I didn't think someone would make a casino game LOL. It's simple, fun and addictive game, I LOVE IT! I also noticed the game files in the assets folder and I'm wondering, Was this game made using DirectX11? if it was, then props to you man! This is insane! Making such an enjoyable game in 7 days AND IN CUSTOM GAME ENGINE?!?!? I love it! Great Job!
Here's our game!
Would appreciate feedback!!
https://geost4rgames.itch.io/heads-or-tails-biscuit-milk-edition
Hello Gabnois,
We published the game with most of the game mechanics removed because of the bugs, if we wouldn't have published the project files as it was we couldn't have fixed bugs later. We have just published the fixed version and we would love if you could check it out again.
XoXo, Best Regards,
The Coder.



