you are amazing. thank you so much for this!
playerzer0
Creator of
Recent community posts
Here is the bugfix after hours of trying to figure out what it was!!! Needed to make this standalone script under the shared HP script:
#------------
# Reset Weapon HP After Game Over
#------------
# Place below Shared HP Script.
# Recover weapon actors to full HP after Game Over happens!
# by: playerzer0
# 7/22/2026
#------------
class Scene_Gameover
alias reset_weapon_hp_main main
def main
# Restore all party actors to full HP
$game_party.actors.each do |actor|
actor.hp = actor.maxhp
end
reset_weapon_hp_main
end
end
- Lead Audio Designer: ? - Create atmospheric tracks, retro/chiptune horror melodies, and/or sound effects.
- Assistant RMXP/Ruby Scripter: ? - Help handle map events, switches, asset placement so our lead can focus on RGSS scripting.
- QA (Quality Assurance) Tester: ? - Test builds. Find bugs, broken events, and/or text typos before the submission deadline.
Yes! We are looking for a composer/audio engineer. What type of sounds and music have you made in the past? Do you have SoundCloud? Can you make sound effects as well?
Please add us on discord! Iassureyouwereopen
Jun 19, 2026 #Creepygamesjam Creepy Games Jam | Summer Edition | 2026 Hosted by 0racle_2022, Natasha White | #Creepygamesjam /profile/0racle-2022 /profile/tashyxzx
playerzer0 | sixthspherestudio | (c) 2026 | All rights reserved https://iassureyouwereopen.itch.io
Time Stamps: 00:00 The Palette 00:13 Warm-Up 01:10 Tileset - Sand 03:45 Tileset - Planting Seedlings 04:25 Tileset - Growing Grass 04:55 Title - Scratch Font
CreepyGames Bluesky: https://bsky.app/hashtag/Creepygamesjam
HI!
We’re forming a team for the Creepy Games Jam: Summer Edition and are looking for folks interested in creating a horror game inspired by the jam’s themes in [RMXP] [Ruby]
Current Team playerzer0 / SixthSphereStudio Engine: RPG Maker XP [RMXP] Script: Ruby Role: Pixel Art & Animation, Tileset & Spritesheet Design, Program Code
SkyAdam Narrative Design Lead Documentation & Story Development
We are exploring a remote island setting: Isolated Island Environment Survival/Escape Dual Endings
Let’s Do It!
DATE: 04/03/2026
PROJECT: GAME_FINAL_v.1.0.2
ENGINE: RPG Maker XP (RMXP)
RUBY: 1.8.1
COMBAT SYSTEM: Blizz ABS 2.87
========================================
SUMMARY
========================================
- Movement Test with Blizz-ABS
- Dynamic Lighting
- Interior/Exterior Lighting Effects
- Custom Sprite Map Test
- Passability
- Priority

=======================================
COPYRIGHT - SPRITES - playerzer0
========================================
Copyright (c) 2026 Cameron Stoker
All Rights Reserved.
This repository and its contents, including but not limited to graphics, pixel art, sprites, tilesets, audio, and other assets, are the exclusive property of Cameron Stoker.
No part of this repository may be copied, modified, distributed, sublicensed, or used in any form without explicit written permission from the copyright holder. This repository is provided for viewing purposes only unless otherwise stated.
DATE: 04/01/2026
PROJECT: GAME_FINAL_v.1.0.1
ENGINE: RPG Maker XP (RMXP)
RUBY: 1.8.1
COMBAT SYSTEM: Blizz ABS 2.87
========================================
SUMMARY
========================================
- List of completed RED_CHAR_MALE sprite sheets:
- RED_CHAR_MALE_FACE
- RED_CHAR_MALE_IDLE
- RED_CHAR_MALE_WALK
- RED_CHAR_MALE_RUN
- RED_CHAR_MALE_ELEV
- RED_CHAR_MALE_PUSH
- RED_CHAR_MALE_PRAY
- RED_CHAR_MALE_BIKE
- RED_CHAR_MALE_BOAT
- RED_CHAR_MALE_DEATH
- RED_CHAR_MALE_JUMP
- RED_CHAR_MALE_GUN
- RED_CHAR_MALE_POLE
- RED_CHAR_FONT
- RED_CHAR_ICON
========================================
ORGANIZATION
========================================
- Saved files as sprite sheets and .gif files inside:
/Assets_Extra in the game root directory
========================================
CURRENT STATUS
========================================
- Project structure is complete and stable
- Development environment is fully prepared
- Entering core systems implementation phase
========================================
NEXT STEPS
========================================
- Install Blizz ABS scripts into project
- Verify correct script order and functionality
- Create controlled test map
- Implement:
- Player spawn
- Basic enemy event
- Weapon/skill test
- Validate core combat functionality:
- Player movement
- Attack input
- Damage calculation
- Enemy interaction
- HP updates
========================================
ISSUES
========================================
- None
========================================
NOTES
========================================
- Took a break from developing systems to play with art concepts.
- For game mechanics to display properly visually in BLIZZ-ABS
- CHAR sprites separate from the WEAPON sprites
- Char sprites need proper masking
- This devlog is mainly a backup of the sprite .pngs
========================================
COPYRIGHT
========================================
Copyright (c) 2026 Cameron Stoker
All Rights Reserved.
This repository and its contents, including but not limited to graphics, pixel art, sprites, tilesets, audio, and other assets, are the exclusive property of Cameron Stoker.
No part of this repository may be copied, modified, distributed, sublicensed, or used in any form without explicit written permission from the copyright holder. This repository is provided for viewing purposes only unless otherwise stated.
I couldn't sleep. zzz

Took a shot at playing with my completed Free Tile Sets (16x16 Groundfloor 001-007- playerzer0 and created this mockup so people can see the potential of the developing tileset and what I have in mind as development progresses.
- playerzer0

After tinkering with the tiles for the rest of the night, I am calling it for now. I have school tomorrow and need to get some rest. I am very happy with the result thus far.
Here is a full 16x16 spritesheet for "Free Tile Sets_Sci-Fi_Groundfloor_playerzer0" Tilesets 001-007 as the spritesheet currently stands.
Thank you for your continued support and stay tuned!
— playerzer0
The blue tiles were exciting, strange, and fascinating elements to add to this tileset. I now want to begin getting "fired up!" (no pun intended) into including some red hues into this tileset.
Here's another look at the red tones from the predetermined colour palette:
This 14-colour palette leaves lots of room for unique ideas.
But I want to start with something simple.
These four colours stood out to me, and so I started a typical mockup in 32x32 tiles with a 2px brush, and then scaled it down to 16x16.
SciFi_JRPG_16x16_GroundFloor_007
I like this so far. It has interesting characteristics, feels original, and adds flair to the tileset. It could be anything from a white-hot ventilation system to a furnace!
The possibilities are endless! Surprise me!
- playerzer0

The four tiles prior were basic floor and ground tiles made of plate steel and nuts and bolts and danger paint for marking ground-level hazards. Iconic Sci-Fi environments are full of exciting, strange, and fascinating surroundings. I want to begin "diving deep" (no pun intended) into what including some more creativity looks like for the purposes of this tileset.
I want to add some colour and strangeness to this tileset. I'm going to start with blue. Here's another look at the blue tones from the predetermined colour palette:
This 14-colour palette leaves lots of room for unique ideas. But I want to start with something simple.
These two colours stood out to me, and so I started a typical mockup in 32x32 tiles with a 2px brush, and then scaled it down to 16x16.
SciFi_JRPG_16x16_GroundFloor_005
Adding an additional colour and playing with more ideas led to this:
SciFi_JRPG_16x16_GroundFloor_006
I like this so far. It has interesting characteristics, feels original, and adds flair to the tileset. It could be anything from an electric-charged monorail system to a conduit leading to alien technology. They could even be buildings for a platformer!
The possibilities are endless! Surprise me!
- playerzer0

I had originally designed the ground and floor tiles in in a 32x32 box with a 2px brush, so the tiles were 16x16 in 32px tiles. It can be great to start off with this method if you want to work with a larger element and then scale down 50% for true 16x16 1px gridded tiles.
SciFi_JRPG_16x16_GroundFloor_001
SciFi_JRPG_16x16_GroundFloor_002
SciFi_JRPG_16x16_GroundFloor_003
SciFi_JRPG_16x16_GroundFloor_004
I have done this and will post the resources here and on the main page of the post.
- playerzer0

Asset Drop #001 – Sci-Fi Metal Floor Tiles (Scale Update)
This update is a resolution scaling for the tileset that I posted yesterday.
I realized there a folks that may need a smaller scale provided along side the main spritesheets provided, so here is a scale down of the original tile set to a 1px brush and in 16x16.
Hopefully today's update adds to the flexibility and usability of this tilest!
— playerzer0

Hello everyone! My name is playerzer0. I have been designing pixel based animation and art for video games since 2012.
When I first began this endeavor, I used Microsoft Paint on Windows XP. With limited features, it was painstakingly time-consuming. When I discovered how to make a spritesheet, everything took off.
Around 2014, I began spriting for RPG Maker XP projects and joined the RMRK community (https://www.rmrk.net), a forum for posting RM projects and artwork, and a general discussion board. That was the catalyst for sharing my work, learning from others, and growing alongside passionate creators.
In 2017, discovering Aseprite changed everything again. Having a timeline feature to animate sprites directly in the software was a huge improvement in my journey.
Thousands of hours later, I’ve built a comprehensive library of hand made, meticulously curated 8px, 16px, and 32px spritesheets. Every piece is crafted entirely pixel by pixel from original ideas and inspiration from iconic titles.
Over a decade later, I have become something of a journeyman of this craft; always improving, always refining, and staying true to the originality of my work. I am extremely excited now that it's 2026 to share my projects, games, and artwork with all of you.
Enjoy, and thank you for taking the time to read my Introduction post.
- playerzer0

Asset Drop #001 – Sci-Fi Metal Floor Tiles
Here is the first release in this sci-fi tileset series.

This file includes a set of metal plate floor tiles designed in 32px format, with supporting 32px variations for flexible project use. It comes with a green screen background that can be removed or used in your own editor for masking or transparency.
Included in this .png:
- 16 × 8px tiles
- 5 × 16px tiles
- 8 × custom 32px tiles ! Structured in 16px form (2px grid on each 32px tile) !

This file includes a continuation of the original floor tile designed in 32px format, with supporting scaled variations for flexible project use. It comes with a green screen background that can be removed or used in your own editor for masking or transparency. Included in this .png:
- 64 × 8px tiles
- 20 × 16px tiles
- 8 × custom 32px tiles ! Structured in 16px form (2px grid on each 32px tile) !
These tiles are designed to work as foundational flooring for futuristic interiors, stations, ships, or industrial environments.
And as always:
- Handmade
- Pixel-by-pixel crafted
- Free to use with proper credit to playerzer0
- Please follow itch.io crediting guidelines
More variations and environmental expansions coming soon.








