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ItsWizardWill

23
Posts
1
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A member registered Apr 14, 2024

Creator of

Recent community posts

The music is so gooood!! The game was a fun experience, I wish there were more levels.

Good job with your entry!

I love this game. The UI is so good, the puzzles are very creative, and it's a very unique take on the theme.

You did a great job building this out!

I am SPEEED!!!!

Thanks for the wild ride, GI Joe, I will never forget it.

Cool inspiration for the game idea, also a cool take on the theme. You ARE the signal.

Great job on your entry!

This was a fun and challenging little game. The thematic was super cool (and definitely ominous), and this was a unique  and refreshing take on the jam's theme. You don't see tower defense games very much in jams.

Good job to everyone involved!

SWAN SONG is the entry that involves Fourier transforms, if you are both curious to see it in action.

/jam/godot-wild-jam-98/rate/5178419

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I will say, this is the entry I have played the most so far. I unfortunately am not that smart, and so I applied the SIPR (Saul Is Probably Right) theory to my strategy, which was the secret to my success: Move the sliders til it looks good!!

As simple as that was, I had a blast getting through the levels, and reading the story. Thanks for letting me have a turn on the machine that makes lines.

Love this entry, one of my favorites! 

Vibes are great, love the art style and the atmosphere. The premise seemed interesting to me, but the game started way too hard, and I kept failing without really understanding what I was doing wrong.

I think the game starting off a lot easier, and becoming progressively harder would've helped greatly. Or maybe introducing mechanics as time progresses.

Solid entry into the jam regardless, good job!!

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This game makes manages to make a low shape art style look super polished, I was a fan of all the visual implementation of this jam entry. The music was groovy too, I can tell a lot of work went into this. Stealth is usually not my genre of games, but I found myself wanting to keep playing it just to finish the game. 

My only real piece of feedback, is I never managed to really figure out how take downs work... Sometimes, it seems like they did, sometimes, it seems like they didn't. Also, I had to download the game because shift right clicking kept opening the browser's context menu and throwing me out of game.

I also want to say, very creative use of the wildcard. I think everyone went with visually adding a frog to their games (me included), but this one was very innovative. I'd give it my #1 vote for the wild card specifically.

A really solid entry in this jam, good job!!

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First of all, the voice lines were FROGTACULAR!!!

I had a lot of difficulty playing in my browser, even with everything turned off, it was still very laggy.  I also didn't really understand where the theme comes into play, or what the flashlight did. It probably has to do with that.

That being said, even playing through the lag, I had a lot of fun trying to catch frogs. I played multiple rounds and had a blast the whole time.

Solid entry regardless, good work!!

Really dug the story aspect of the game. The art style was cute and the game was fun! Bummer I got stuck in a repeating dialogue though...

I see some people have said this already, but for me the biggest improvement would've been movement, it felt very slow and sluggish. 

Otherwise, great entry to the jam. Good work!

Thank you so much, we really worked our butts off for this one. Special shout out to Mike our artist because his art is almost always what people like most about our game (and it's well deserved). 

I really loved the intro, it was hyping me up and I didn't know what I was in for.

But when the tutorial level started, I had noooo idea what to do. I did try to read up on the Fournier transform but I couldn't understand any of it, so I ultimately just tried random numbers until I gave up and clicked on the solution button.

That being said, signal as in "a signal from space" is one of my favorite intepretation of the theme, and I feel like it's a really difficult one to really build an experience upon, and I think maybe with a more dumbed-down system, with more self discovery applied, it would have been a super cool game.

Good luck, and good work on your entry!

Yes, hello from Montréal. :)

This has to be my favorite take on the theme so far. It's also the game I've played the most. I'm in love with the Noir  art style as well. 

Minor feedback is that it would've been cool if humans who are brainwashed but go their own way because your team is full still attacked other blues on their way. I also think some visual indication for the tab shop would've gone a long way for very little screen noise.

Good job on your entry!

Wow, this game is actually so amazing. The art, the UI, the idea, the gameplay mechanic. This is a clear stand-in for winning game of the jam!! There is nothing to dislike about your entry, and I am rooting for you to the max.

Allez allez gagnez-moi sa gang!!

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Hey, just a heads up that your entry doesn't seem to be working, as the JavaScript file required is not included with the HTML file.

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This game suffers from being way too short, but the implementation was well made, and I particularly loved the sound of the signal getting more intense.

Good job!!

Would it be possible to get an executable of the game?

I'd love to try it out and leave a review, but the game freezes up a lot in Firefox and Chrome for me.

Thank you!

This game would heavily benefit from some level of instructions, because I went around and clicked on things for like 5 minutes before giving up. I understand that the goal is to fix the ships, but I have no idea how that is supposed to work.

Otherwise, theme idea was pretty cool, and a lot of effort seems to have been put into it. Maybe if you add instructions and ping me, I'll be willing to give it another try and re-assess my review & comment.

Good luck!

I really dig the art style, it shined through there.

I would've added more variety in directions between TVs, because it becomes obvious very quickly that you are just changing between two TVs, and I could've almost sworn I got repeating levels causing me to think I was just stuck in a loop.

The interpretation of the theme is very cool, good job on your entry!

I love this interpretation of the theme, it's very unique, and I think it fits very well.

There was a moment of panic while figuring out what was going on, but it becomes intuitive very fast.

Fast and quick to pick up and play, with more polish, this could actually be a really cool game.

The idea is very unique and I like it, the graphics are cozy and the music is relaxing.

I think the difficulty spike between the first and second level was really harsh, I thought for a very long time but couldn't solve the second level.

Cool entry!! 

This was an enjoyable experience, the art was cute and all the mechanics were well implemented. A bummer it is so short, I would have played it longer! Fun fact: Signals was the theme for a previous Ludum Dare and my team and I built our game on a very similar idea.