This game feels steeped in nostalgia. Audio would be better with some vroom vroom sounds. I don't know how I would make the controls different but I ran into the walls a lot.
jamie-s73
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A member registered Jun 16, 2020
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The mechanic seems straightforward but the projectile collides into stuff that the trajectory line makes it seem like it won't, and the ricochet angle doesn't match the trajectory line. I didn't even think about moving my character, and the time limit seems counter-productive when you're trying to aim to get the best trick shot. I would get rid of the timer, extend the trajectory to show where the projectile will go before it despawns, fix the collisions and ricochet. Then I could see it being an addictive puzzle game! A+ music, very whimsical.