The mechanic seems straightforward but the projectile collides into stuff that the trajectory line makes it seem like it won't, and the ricochet angle doesn't match the trajectory line. I didn't even think about moving my character, and the time limit seems counter-productive when you're trying to aim to get the best trick shot. I would get rid of the timer, extend the trajectory to show where the projectile will go before it despawns, fix the collisions and ricochet. Then I could see it being an addictive puzzle game! A+ music, very whimsical.
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One More Shoot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4125 | 2.862 | 2.862 |
| Artwork | #4136 | 3.172 | 3.172 |
| Enjoyment | #4924 | 2.862 | 2.862 |
| Creativity | #5695 | 3.034 | 3.034 |
| Narrative | #7291 | 1.966 | 1.966 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is built around constant countdown pressure. Players race against the clock while also counting down their limited ammunition, making every shot a meaningful decision
Comments
I like the concept, but like you mentioned, the preview is a bit off, makes it way more difficult.
And I don't think you need the timer if you already have the arrow count.
Would be a nice puzzle game though!
Cool game! it was a little tricky when the arrow would bounce in a diff direction that the preview would show, but i think once that is fixed this will be a super solid game!!
i love the game the bounce is weird but i love the game is need more ratting i hope u get more nice game!
the bouncing line is just wrong and not being able to shoot while my arrow bounces around make the game frustrating but that could easily be fixed so fun game
It is a pretty good but it feels like the aim line is a inaccurate
The game is fun, but the aiming could use some fine-tuning. Making the arrows travel a bit faster might make for a better experience.
The predictor line doesn't seem too inaccurate the arrow hitbox is the problem instead. I think a thinner hitbox would have helped the line predictions a lot, probably needed to be the size of the line predictor to match.
Fun game though, good job
Simple but effective, reminds me of that mobile game where you have to shoot bullets to reap through zombie's in a small level. There are some annoying bugs like the speed of arrow slows very much and you cant really do anything but wait and the time runs out due to that, but overall good idea
Please play and rate my game as well
I really whish there were more levels, because it was quite a fun game!
For more satisfying aiming either don't use a projectile at all and just move the arrow along the projected lines with code OR simulate an invisible projectile while aiming to give a more accurate prediction. Physics simulations are notoriously unpredictable.
Really fun even though the aim was a bit off, also it sometimes bounce twice on the same wall. But Great work!!
I feel LIED TO lol. I like bounce puzzles a lot, this has potential, if the predictor line was more accurate
The ricochets don't go where they say and that makes it pretty difficult
Fun Game! The ricocheting was a little unpredictable, but aside from that this game was fun to play.
the ricocheting assist doesn't really work but still super fun and i love the sketchbook art style 10/10
The preview was not accurate at all for me hahah, but it made it more interesting. Good job!
A fun little gamejam game, great job! the aim assist is not super accurate, but it didn't stop me from having fun!
The game concept is nice, but the main mechanic was kind of a strugle. The style is pretty minimalistic and pleasant. Overall, the game is kinda cool





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