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Jones_Bond

44
Posts
6
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41
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A member registered Sep 12, 2019

Recent community posts

Cute design

That´s fair :) 
I still think you deserved to know ;) I also want people to know that there are demands for games like this.

Good idea for a bondage themed adventure clicker :)
I wish there was an extra ending where one manages to free the other

As I played through this lovely little treasure, I started thinking about those pirate games like “Sid Meier´s Pirates!”, and how fun it would be to have a game like that where DiD was a big part of the gameplay. Somehow, this game managed to give that feeling despite the limitation of the Game Jam.

I also remember seeing some of the creator´s art on DeviantArt, so I was happy to see more of that artwork through this game. The illustration of the merchant´s daughter looked really cute. The design of the MC we saw in 2 CGs was particularly endearing. I would love a game where we could have some escape sequences with a character like that.

I liked the music and sound effects as well. Good job on those muffled noises 😉

Another game jam game with lots of potential! I would love to collect damsels and “bring some bondage into the sea” on a bigger scope. 

Sounds cool.
When I played it, I definitely got the feeling that the groundwork for a full game was there. 
Good luck to you working forward :D

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Loved it!

I really enjoyed the mix of visual novel elements and the 2 stages of capturing the target. Both stages were fun mechanics to play with. The 2 stages would need some variation in a bigger game to avoid becoming too repetition. For this smaller Game-Jam version, it was totally fine.

Considering the time limit of the Jam, I was pleasantly surprised that each target received different bindings. My favourite was the tutorial capture with Margot Knott, but I’m also a sucker for the classic damsel look.

I’m a big fan of your design choice for the 2 detective dames as well. All in all, I enjoyed the noir-style and jargon that was present in the game. The game-over illustration looked well-polished. I would love to see more CGs like that.

I would be interested in seeing see more bondage-games use rhythm-game-mechanics as part of the capture part even though I might end up being too distracted to clear a more difficult stage under these circumstances XD

To conclude: fun little game, and definitely one I’d be interested in seeing expanded.

I loved this.
I feel like this could be a fresh take on the "tie-up minigames" you have to do in other DiD/kidnapping games

Fun concept. Well done :)
I hope you will be able to develop on it.

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Cool game. I love the survival crafter/builder games, so it was interesting to see it being mixed with one of my kinks, DiD. I like the 2D, “don´t starve” look you have giving the characters. I´m a little hesitant to comment on what´s missing in a game this early in the development-stage, since I don´t know if whatever new features I thought could be an improvement, might already be in the works, but here goes: -Quests/story to give a little direction, while still keeping the open format. I´m a sucker for a good narrative, so I, almost, always see it as an improvement when you have some world building and characterization to keep one hooked in the game.

-If a map is not meant to be, then some other way to help finding your way in this world, like an arrow pointing to your nearest base, or the ability to build roads/sign. During my playthrough I sat bonfires and planted trees in a straight line to help me find my way back to base.

-Buff, hunger and more info on hunger. I thought I would die if my hunger reached 0, but I didn´t, so I wonder what hunger does, decrease damage and speed? It would be cool if better food could give buffs, like a “well feed” buff that would slow down the countdown of hunger, since it goes down too fast imo and takes unnecessary focus from what the rest of what the game has to offer.

-I´m a big lover of bondage so more options to play with that kink would be great like: being able to have the character tied up, while still clothed, being able to be on the giving and receiving end of kidnapping and tying up other characters – humans, humanlike ( and more monster-like for those who are into that) npcs that will hopefully be added. Some dialog and quests/sidequests mixed into that will go a long way.

So it seems like your guess about stripe is correct.

I have also heard about Itch being forced to be more restrictive with developers of NSFW content. Al it does is just making things harder for indie developers, as far as I can tell

Thank you both for your replies.
I contacted the developer about it, and this is their reply:

"Thanks for your comment!

Unfortunately, itch.io currently only allows PayPal payments for adult-rated titles. If PayPal doesn’t work for you, you can also find the same game on BOOTH:"

Hi.
I´ve been trying to buy the game, but I have to do it through paypal, which does not work.
Can you give us the option of paying through Itch? That is how I have usually paid for games on itch

I have a credit-card connected to Itch, and I have been able to pay for games on this site in the past without a problem.

The last time I tried to pay for something, however, I had to do it through paypal, which I hate. Have anyone else experienced this frustrating change? The last time I was able to pay directly, was before the witch-hunt for NSFW-content begun, so could that be the reason?

I´ve found some bugs

When you lock yourself out, after the snake encounter, you are still able to get back inside by simple walking in. When leading into a new scene (a game over scene I assume). It would just give me a dark screen. I can still go back into the options menu, but I can´t see more of the scene. Happens in: During the “trapped in Roleplay between Janitor and Nurse” and being caught in the “dark alley trial”.

Fair enough. As long as it has been found and fixed then all is well. Btw, are you planning on making a one-time-fee available in the future, like a pre-order/early access when completion is getting closer? I want to support the game, but too many monthly payments are too messy for me and my economy for the time being 

While the elevator was moving down, I fell though the floor as I was  crouching. Free version V 0.1.2  

Is it because you want to escape while wearing the blindfold? Because I was able to get rid of it by struggling, since the eye part gets few "bound counters" in that scenario.

It says so in the description: "The free-to-play Alpha version is updated at the end of every month. For more release-specific details, please consult the devlogs."

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Oh, I thought I had discovered something new :P I was also able to go back eventually, so it was not a big issue, as you said.

Great game btw. I am very excited to see its´ development and what the final product will become.

Are you supposed to be able to get here? I got there by accident during sprinting, but there is nothing here. It is close to the starting area of the bandit-world 

Understandable. I know what it´s like to have RL get in the way of creative pursuits. Well, one can always hope :)

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Glad you like my review :) I read from the other comments that you will work on some balance-issues and such. Do you know how much you will work on the game after the Jam? Will it be some small fixes and then call it quits, or do you have plans on developing this into a big game?

I loved it. Really ambitious. I like the take on a wizardry-style gameplay.

Impressive what you made within a week. I would love to see what this could be with more time for development in terms of polish, story more variety etc. 

An example of polish would be letting the player see what the skill does before using it during combat.

Short and sweet. I like the short tying up sequence.

Since it is real time and not turn based, it would had been nice if the other characters did not start moving until you made your first move. 

I think there is something to work with and expand upon. 

I really like the choose of being able to free or locking your rival away. If the game was developed further there could be consequences or rewards/risks for choosing to help your rival instead of locking her away, which would give the choice more impact 

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Nice. I be looking forward to it.
I have played through most of the game and what I´ve seen so far is: The bite-gag which is the only type I´ve seen that can be worn on the player-character. I guess you could count the hoodie as well, but that goes over the whole face.
The other is the cleave-gag when interrogating Marin, loved that scene btw, and when getting revenge on her. But, that gag is only seen on her. 

You can buy it at the Mall of Upper Arch City

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Fun game. Will the bondage-kinks be expanded, like more variety in gags?
So far, I have only found a bite-gag

That´s right. 

Ever since I got the itch client, I download all itch games through that, instead of a browser. I thought that method would be the least troublesome one, but I might be wrong about that. "In that case maybe it’s deleting the save folder after each update?" I think you are right, since that seems to be what have happened. That have just not happened with other Itch games.

Sorry if I am being difficult. I actually have a lot of positive things to say about the game, I just wanted to report a (potential) bug first. 

I never had to unzip the game before. I thought that the save.zip was only meant to let you skip the prologue. When I downloaded v. 0.1.0 and started plying I had a save folder when I checked the game file, no unzipping required. When I came back after the update(s) the save folder was gone

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I played during version 0.1.0 (alpha demo), made some progress and made some save files. When I started the game after the bugfixes (0.1.1 & 0.1.2), I found that all my save files were gone. Has anyone else experienced this?

according to the homepage there are going to be 10 bosses total: "The plan for the 'final' version of the game is to have at least 20 tilesets and 10 bosses." Because of that I think, and hope, we will run into bosses more often, as the game approaches completion. Remember that: "This game is in early access". This can also be read on KD´s homepage.     

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I thought I could use this spell to remove the runes you see when magical sight is activated, like the summoning runes.

But when I cast it on those runes, it does nothing but take away 5mana. Since they activate when you step on them and the creatures/constructs that appear are hostile, I thought they would also fit under "enemy rune" and restore 10 man. Is it only meant to work on runes, that an enemy caster has just casted?

It also says "remove" which I would interpret as getting rid of harmlessly without activating . I have only had the chance to test on my own runs, but when I do the rune activates, regardless if I cast the spell on the rune or myself.

Is this how the spell is supposed to work, or is it a bug? If this is not a bug, I think the description is misleading. 

Good to know

Can somebody explain to me what purpose Character Palette have and how to use it?

I´ve been trying to figure out how to use it by double clicking, seeing if the colour will transfer to a outfit piece by having one selected and then using paste, or if I could add them to the quick colour palette. I have also tried to see if I could find any info about on KD discord, but I had no such luck.  

I see. It is only recently I begun trying to engage with itch socially, so I had no idea it was a new thing.  And good point.

I do want to follow the rules, but since there was no examples to follow (and it seemed like a lot of text put into a post) I was a bit uncertain about what to do.

And thank you. Both for the compliment and the help :) There are some things I wanted to do differently with her, but I have no experience with mod-making so I made do with what the game gave me

Thank you.  I always knew how to save outfits locally. I was wondering how to put it in the "outfits" forum, since it was completely empty. Am I just supposed to just paste the code text like this? 

Here it is:

<div><br class="Apple-interchange-newline">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</div>

 

I know it says outfit codes, but I could not find the option to do that, so I just put in a picture. Hope that is okay, since I am quite happy about how this turned out

thx for clarifying. I think the quest should be worded differently then. I am a little disappointed by that however, since I thought there would be other kinds of quest than just "get rid of X". The way the quest was worded, made me think there would be a little variety in the quests  

I´ve gotten a quest where I had to solve a dispute between cats and elves, by tying them all up. I have done just that, and they are all fully bound, but the quest won´t complete. Is this a bug, or am I supposed to capture/defeat them all?

I have the same problem as well. You were also supposed to be able to report bugs, but I see channel for that either