Pretty fun, there is quite a lot of content for a 48h jam, congrats, this was really fun
Jorro_A_HotDog
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Such a fun game, The CRT effect i think its a bit much, wish it was more suttle, but the game feels amazing, the audio visual feedback is satisfying, the gameplay is fun.
I would change the UI, if possible, to something more pleasant to look at, a bit more style to it.
Wish the tutorial was interactive, I took a while to "get it", but once the game starts you can grasp it pretty quick.
The Upgrades did not make much sense to me, took too long to get the progress bar to fill and the upgrades where mediocre, so i kind of just picked one at random.
Feels like this could go into a game with some meta progression and much more!
Fun game!
Has an interesting idea, I would love to see a bit more added to it, some challenge like the perfect timming when to exit, and maybe point system, something like you get more points for the perfect exit, less points for going early and even less for leaving later.
Love the art and the main menu soundtrack!
The controls where not working properly for me after level 2, on level 3 i tried going down and it was going somewhere else, might've been my own misunderstanding of how the spinning room works.
the controls also felt too heavy too, in my opinion, I can see the vision of the game, but it was not that fun for me.
I played on the browser which might've not been the best way to experience the game.
It was quite fun, the input tasks to write something where not working properly for me, but the rest was pretty okay.
The game crashed on me a few times, might've been itch and not the game it self. Also tried 2 times and I dont know what should've done differently to earn more, the input errors might've been the issue here though, I ran out of time after doing a spin on the Unlock Container.
A bit confusing, and when you finish with the blood it's not very clear what you're supposed to do, "find the shifter", but I think i clicked on the shifter by mistake and did not know what I was doing after, The audio is pretty good, some animations when taking blood or some higher risks for taking it from the shifter?
The interactions where not clear, you had an audio feedback on taking blood, but some visual would be a good addition.
The blood on the machine just shows red or green, are they ment to be something else, was it also suposed to allow me to entry two of the same? As far as I see it, you could just make a bit more polish on the information to pass to the player and then it would be a much better experience.
love it, some small bugs and a great concept as for feedback when a tacking feels like the movement shouldn't stop or at least move the player slightly forward its some great animations and the movement doesn't feel like it meets the visual expectation, and for that last move of the combo, it feels disappointing not having a sort of slam. that's all keep it up :)





