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Krohomm

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A member registered Jun 12, 2020 · View creator page →

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Solid for a game made in a short time!

The in game tutorial is pretty nice, though as said by others too the game is quite difficult and not forgiving.
But I think difficult games were quite frequent on gameboy so you could say it's in the theme!!
Also the world is quite big, I spent a lot of time looking around for enemies, sadly I couldn't finish or find a shop.

I think the combat gameplay is missing something , trying to run from ennemies while having to shoot at them from the front of your ship makes it very unforgiving and a bit frustrating, but maybe it get fixed by upgrades later in the game.
If I could give a suggestion maybe since the first ennemies are trying to ram the player, making them a bit smaller and less tanky would make the first few encounters more manageable and rewarding. 
Then gives the player a way to upgrade and face them with more challenging foes.

Too bad for the sounds as it could have make the experience more enjoyable.
Also maybe make the press space at the end restart instead of quit would have been a big plus.

Good work!

Nice simple little platformer!
Really liked the character design and overall graphics, it does have a solid gameboy vibe for me.
I had a hard time figuring the controls on keyboard, especially start and interact, as I didn't see any instructions in game or on the page but maybe I missed them.
Too bad for the sound as it could have overhauled the experience in my opinion, even simple ones for the jump and picking up the puzzle pieces.

Still all in all a solid game! Congratz!

(2 edits)

Hello everyone!

Today I'm releasing the first patch for Grimwald, this patch is mostly here to fix bugs, Upgrade the UI and bring some quality of life improvement to the game.

Your previous saves should be lost with this patch but the new ones should carry on to future patches.

A devlog will be posted to illustrate those changes at a later date.

News :

- A help screen with tips and tutorials have been added to the escape menu

Changes :

- Updated UI for the competence screen, the item window and the craft screen
- Fire ball now does AOE damage (be carful it can also damage the player so avoid launching it too close to yourself!)
- Fire ball cooldown have been increased to 15 seconds (Lvl 1)
- The attribute upgrade button is now animated when the player have available attribute points
- 3 new stats have been added to the game, but they are not yet modifiable (no equipment or attribute to change it)
- Execution speed : the speed at which the character execute a competence
- Cooldown modifier : increase or decrease competences cooldown
- Life steal : steal a percentage of the damages inflicted
- New models have been added to the game you'll discover them as you play the game
- New water texture and shader 
- Various changes about how competence damages are calculated
- Copper will now respawn faster
- Save data have been relocated and will now carry over between versions (They might break some times in future update though)

Fixes :

- Mana explosion didn't have cooldown it has been fixed the cooldown is now 30 seconds
- Sometime the player character wouldn't attack right after another attack before the animation of the previous attack completely ended this should be fixed
- The NPC Marianne in Undfest village now have a proper name instead of an ID
- The quest Wolf "issue" was giving 0 key as reward and when the player was using the key he'll had -1 key in his inventory

Hello everyone! Today is the day I decided to release my first game made from scratch and almost entirely by myself. The game is still a prototype and I hope that I'll be able to make it as good and enjoyable as possible. I thank everyone that'll play the game and invite you to give feedbacks if you wish to. 

I hope you'll be looking forward to see more about the world of Grimwald!

Krohomm